Output PCM stream data to speaker with SDL2. Especially for realtime audio stream.
- Stream Support. You can pipe a pcm stream to audio channel.
- Multi Channels Support. You can open multi channels, it will mix all channels via
SDL_MixAudioFormat. - Low Latency.
$ npm install sdl-speakerconst Speaker = require('sdl-speaker');
// Init SDL Speaker.
Speaker.init();
// Register a channel for write buf.
const testChannel = Speaker.register('test');
// pipe a pcm data to stream;
fs.createReadStream('test.pcm').pipe(testChannel);
// When you are ready..
// Start play audio
Speaker.start();Init SDL. option is optional.
channels: Channel count. default:2.samplesRate: Sample rate for every channel. default:44100.samplesPerFrame: Samples per frame. default:1024.
Start play audio. Read audio data from a ring buffer. If data in ring buffer less than samplesPerFrame, fill 0.
Close and Destroy SDL player.
Pause SDL player.
Resume SDL player.
Detach audio source from SDL.
Clean all audio sources's buffer.
Register a audio source for write buffer. The name must unique.
Write audio buffer to ring buffer. You can write before speaker start.
Clean this audio source's buffer.
- More Test.
- Fix Travis-CI build failed.
- Pipe stream to
audioSource. - Customise
rbufcapability. - Self contained
SDL2.
