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AudioChannelLayout.h
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AudioChannelLayout.h
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/*
* Copyright (C) 2013 Stephen F. Booth <me@sbooth.org>
* All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* - Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* - Neither the name of Stephen F. Booth nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <AudioToolbox/AudioToolbox.h>
#include <vector>
#include <memory>
/*! @file AudioChannelLayout.h @brief A Core %Audio \c AudioChannelLayout wrapper */
/*! @brief \c SFBAudioEngine's encompassing namespace */
namespace SFB {
/*! @brief %Audio functionality */
namespace Audio {
/*! @brief A class wrapping a Core %Audio \c AudioChannelLayout */
class ChannelLayout
{
public:
/*! @brief Mono layout */
static const ChannelLayout Mono;
/*! @brief Stereo layout */
static const ChannelLayout Stereo;
// ========================================
/*! @name Factory Methods */
//@{
/*!
* @brief Create a \c ChannelLayout
* @param layoutTag The layout tag for the channel layout
* @return A \c ChannelLayout
*/
static ChannelLayout ChannelLayoutWithTag(AudioChannelLayoutTag layoutTag);
/*!
* @brief Create a \c ChannelLayout
* @param channelLabels A \c std::vector of the desired channel labels
* @return A \c ChannelLayout
*/
static ChannelLayout ChannelLayoutWithChannelLabels(std::vector<AudioChannelLabel> channelLabels);
/*!
* @brief Create a \c ChannelLayout
* @param channelBitmap The channel bitmap for the channel layout
* @return A \c ChannelLayout
*/
static ChannelLayout ChannelLayoutWithBitmap(UInt32 channelBitmap);
//@}
// ========================================
/*! @name Creation and Destruction */
//@{
/*! @brief Create a new, empty \c ChannelLayout */
ChannelLayout();
/*!
* @brief Create a new \c ChannelLayout
* @param numberChannelDescriptions The number of channel descriptions this channel layout will contain
* @throws std::bad_alloc
*/
ChannelLayout(UInt32 numberChannelDescriptions);
/*! @brief Create a new \c ChannelLayout by performing a deep copy of \c channelLayout */
ChannelLayout(const AudioChannelLayout *channelLayout);
/*! @cond */
/*! @internal Move constructor */
ChannelLayout(ChannelLayout&& rhs);
/*! @internal Move assignment operator */
ChannelLayout& operator=(ChannelLayout&& rhs);
/*! @internal Copy constructor */
ChannelLayout(const ChannelLayout& rhs);
/*! @internal Assignment operator */
ChannelLayout& operator=(const ChannelLayout& rhs);
/*! @brief Makes a deep copy of rhs */
ChannelLayout& operator=(const AudioChannelLayout *rhs);
/*! @endcond */
//@}
// ========================================
/*! @name AudioChannelLayout access */
//@{
/*! @brief Retrieve a const pointer to this object's internal \c AudioChannelLayout */
inline const AudioChannelLayout * GetACL() const { return mChannelLayout.get(); }
/*! @brief Query whether this \c ChannelLayout is empty */
inline explicit operator bool() const { return (bool)mChannelLayout; }
/*! @brief Query whether this \c ChannelLayout is not empty */
inline bool operator!() const { return !mChannelLayout; }
/*! @brief Retrieve a const pointer to this object's internal \c AudioChannelLayout */
inline const AudioChannelLayout * operator->() const { return mChannelLayout.get(); }
/*! @brief Retrieve a const pointer to this object's internal \c AudioChannelLayout */
inline operator const AudioChannelLayout *() const { return mChannelLayout.get(); }
/*! @brief Compare two \c ChannelLayout objects for equality*/
bool operator==(const ChannelLayout& rhs) const;
/*! @brief Compare two \c ChannelLayout objects for inequality*/
inline bool operator!=(const ChannelLayout& rhs) const { return !operator==(rhs); }
//@}
private:
typedef std::unique_ptr<AudioChannelLayout, std::function<void(void *)>> unique_AudioChannelLayout_ptr;
unique_AudioChannelLayout_ptr mChannelLayout;
};
}
}