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AudioBufferList.h
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AudioBufferList.h
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/*
* Copyright (C) 2013 Stephen F. Booth <me@sbooth.org>
* All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* - Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* - Neither the name of Stephen F. Booth nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <AudioToolbox/AudioToolbox.h>
#include <memory>
/*! @file AudioBufferList.h @brief A Core Audio \c AudioBufferList wrapper */
/*! @brief \c SFBAudioEngine's encompassing namespace */
namespace SFB {
/*! @brief %Audio functionality */
namespace Audio {
/*! @brief A class wrapping a Core %Audio \c AudioBufferList */
class BufferList
{
public:
// ========================================
/*! @name Creation and Destruction */
//@{
/*! @brief Create a new, empty \c BufferList */
BufferList();
/*!
* @brief Create a new \c BufferList
* @param format The format of the audio the \c BufferList will hold
* @param capacityFrames The desired buffer capacity in audio frames
* @throws std::bad_alloc
*/
BufferList(const AudioStreamBasicDescription& format, UInt32 capacityFrames);
/*!
* @brief Create a new \c BufferList
* @param channelsPerFrame The number of audio channels per audio frame
* @param bytesPerFrame The number of bytes per audio frame
* @param interleaved \c true if the audio channel samples are interleaved, \c false otherwise
* @param capacityFrames The desired buffer capacity in audio frames
* @throws std::bad_alloc
*/
BufferList(UInt32 channelsPerFrame, UInt32 bytesPerFrame, bool interleaved, UInt32 capacityFrames);
/*! @cond */
/*! @internal This class is non-copyable */
BufferList(const BufferList& rhs) = delete;
/*! @internal This class is non-assignable */
BufferList& operator=(const BufferList& rhs) = delete;
/*! @endcond */
//@}
// ========================================
/*! @name Buffer management */
//@{
/*!
* @brief Create a new \c BufferList
* @param format The format of the audio the \c BufferList will hold
* @param capacityFrames The desired buffer capacity in audio frames
* @return \c true on sucess, \c false otherwise
*/
bool Allocate(const AudioStreamBasicDescription& format, UInt32 capacityFrames);
/*!
* @brief Create a new \c BufferList
* @param channelsPerFrame The number of audio channels per audio frame
* @param bytesPerFrame The number of bytes per audio frame
* @param interleaved \c true if the audio channel samples are interleaved, \c false otherwise
* @param capacityFrames The desired buffer capacity in audio frames
* @return \c true on sucess, \c false otherwise
*/
bool Allocate(UInt32 channelsPerFrame, UInt32 bytesPerFrame, bool interleaved, UInt32 capacityFrames);
/*! @brief Deallocate the memory associated with this \c BufferList */
bool Deallocate();
/*!
* @brief Reset the \c BufferList to the default state in preparation for reading
* This will set the \c mDataByteSize of each \c AudioBuffer to GetCapacityFrames() * GetBytesPerFrame()
*/
bool Reset();
/*! @brief Get the capacity of this \c BufferList in audio frames */
inline UInt32 GetCapacityFrames() const { return mCapacityFrames; }
/*! @brief Get the number of bytes per audio frame */
inline UInt32 GetBytesPerFrame() const { return mBytesPerFrame; }
//@}
// ========================================
/*! @name AudioBufferList access */
//@{
/*! @brief Retrieve a pointer to this object's internal \c AudioBufferList */
inline AudioBufferList * GetABL() { return mBufferList.get(); }
/*! @brief Retrieve a const pointer to this object's internal \c AudioBufferList */
inline const AudioBufferList * GetABL() const { return mBufferList.get(); }
/*! @brief Query whether this \c BufferList is empty */
inline explicit operator bool() const { return (bool)mBufferList; }
/*! @brief Query whether this \c BufferList is not empty */
inline bool operator!() const { return !mBufferList; }
/*! @brief Retrieve a pointer to this object's internal \c AudioBufferList */
inline AudioBufferList * operator->() { return mBufferList.get(); }
/*! @brief Retrieve a const pointer to this object's internal \c AudioBufferList */
inline const AudioBufferList * operator->() const { return mBufferList.get(); }
/*! @brief Retrieve a pointer to this object's internal \c AudioBufferList */
inline operator AudioBufferList *() { return mBufferList.get(); }
/*! @brief Retrieve a const pointer to this object's internal \c AudioBufferList */
inline operator const AudioBufferList *() const { return mBufferList.get(); }
//@}
private:
std::unique_ptr<AudioBufferList, void (*)(AudioBufferList *)> mBufferList;
UInt32 mBytesPerFrame;
UInt32 mCapacityFrames;
};
}
}