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AudioBufferList.cpp
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AudioBufferList.cpp
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/*
* Copyright (C) 2013 Stephen F. Booth <me@sbooth.org>
* All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* - Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* - Neither the name of Stephen F. Booth nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <cstdlib>
#include <stdexcept>
#include "AudioBufferList.h"
SFB::Audio::BufferList::BufferList()
: mBufferList(nullptr, nullptr), mCapacityFrames(0), mBytesPerFrame(0)
{}
SFB::Audio::BufferList::BufferList(const AudioStreamBasicDescription& format, UInt32 capacityFrames)
: BufferList()
{
if(!Allocate(format, capacityFrames))
throw std::bad_alloc();
}
SFB::Audio::BufferList::BufferList(UInt32 channelsPerFrame, UInt32 bytesPerFrame, bool interleaved, UInt32 capacityFrames)
: BufferList()
{
if(!Allocate(channelsPerFrame, bytesPerFrame, interleaved, capacityFrames))
throw std::bad_alloc();
}
bool SFB::Audio::BufferList::Allocate(const AudioStreamBasicDescription& format, UInt32 capacityFrames)
{
return Allocate(format.mChannelsPerFrame, format.mBytesPerFrame, !(kAudioFormatFlagIsNonInterleaved & format.mFormatFlags), capacityFrames);
}
bool SFB::Audio::BufferList::Allocate(UInt32 channelsPerFrame, UInt32 bytesPerFrame, bool interleaved, UInt32 capacityFrames)
{
if(mBufferList)
Deallocate();
UInt32 numBuffers = interleaved ? 1 : channelsPerFrame;
UInt32 channelsPerBuffer = interleaved ? channelsPerFrame : 1;
void *allocation = calloc(1, offsetof(AudioBufferList, mBuffers) + (sizeof(AudioBuffer) * numBuffers));
if(nullptr == allocation)
return false;
// Use a custom deleter to ensure all allocations are freed
mBufferList = std::unique_ptr<AudioBufferList, void (*)(AudioBufferList *)>((AudioBufferList *)allocation, [](AudioBufferList *bufferList) {
if(nullptr != bufferList) {
for(UInt32 bufferIndex = 0; bufferIndex < bufferList->mNumberBuffers; ++bufferIndex) {
if(nullptr != bufferList->mBuffers[bufferIndex].mData)
free(bufferList->mBuffers[bufferIndex].mData);
}
free(bufferList);
}
});
mBufferList->mNumberBuffers = numBuffers;
for(UInt32 bufferIndex = 0; bufferIndex < mBufferList->mNumberBuffers; ++bufferIndex) {
// If the allocation fails cleanup will be handled by the unique_ptr's deleter
void *data = calloc(capacityFrames, bytesPerFrame);
if(nullptr == data)
return false;
mBufferList->mBuffers[bufferIndex].mData = data;
mBufferList->mBuffers[bufferIndex].mDataByteSize = capacityFrames * bytesPerFrame;
mBufferList->mBuffers[bufferIndex].mNumberChannels = channelsPerBuffer;
}
mCapacityFrames = capacityFrames;
mBytesPerFrame = bytesPerFrame;
return true;
}
bool SFB::Audio::BufferList::Deallocate()
{
if(!mBufferList)
return false;
mCapacityFrames = 0;
mBytesPerFrame = 0;
mBufferList.reset();
return true;
}
bool SFB::Audio::BufferList::Reset()
{
if(!mBufferList)
return false;
for(UInt32 bufferIndex = 0; bufferIndex < mBufferList->mNumberBuffers; ++bufferIndex)
mBufferList->mBuffers[bufferIndex].mDataByteSize = mBytesPerFrame * mCapacityFrames;
return true;
}