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Search.cs
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Search.cs
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// Copyright (C) 2022 Maxim Gumin, The MIT License (MIT)
using System;
using System.Linq;
using System.Collections.Generic;
static class Search
{
public static byte[][] Run(byte[] present, int[] future, Rule[] rules, int MX, int MY, int MZ, int C, bool all, int limit, double depthCoefficient, int seed)
{
//Console.WriteLine("START SEARCH");
//present.Print(MX, MY);
int[][] bpotentials = AH.Array2D(C, present.Length, -1);
int[][] fpotentials = AH.Array2D(C, present.Length, -1);
Observation.ComputeBackwardPotentials(bpotentials, future, MX, MY, MZ, rules);
int rootBackwardEstimate = Observation.BackwardPointwise(bpotentials, present);
Observation.ComputeForwardPotentials(fpotentials, present, MX, MY, MZ, rules);
int rootForwardEstimate = Observation.ForwardPointwise(fpotentials, future);
if (rootBackwardEstimate < 0 || rootForwardEstimate < 0)
{
Console.WriteLine("INCORRECT PROBLEM");
return null;
}
Console.WriteLine($"root estimate = ({rootBackwardEstimate}, {rootForwardEstimate})");
if (rootBackwardEstimate == 0) return Array.Empty<byte[]>();
Board rootBoard = new(present, -1, 0, rootBackwardEstimate, rootForwardEstimate);
List<Board> database = new();
database.Add(rootBoard);
Dictionary<byte[], int> visited = new(new StateComparer());
visited.Add(present, 0);
PriorityQueue<int, double> frontier = new();
Random random = new(seed);
frontier.Enqueue(0, rootBoard.Rank(random, depthCoefficient));
int frontierLength = 1;
int record = rootBackwardEstimate + rootForwardEstimate;
while (frontierLength > 0 && (limit < 0 || database.Count < limit))
{
int parentIndex = frontier.Dequeue();
frontierLength--;
Board parentBoard = database[parentIndex];
//Console.WriteLine("-----------------------------------------------------------------------------------");
//Console.WriteLine($"extracting board at depth {parentBoard.depth} and estimate ({parentBoard.backwardEstimate}, {parentBoard.forwardEstimate}):");
//parentBoard.state.Print(MX, MY);
var children = all ? parentBoard.state.AllChildStates(MX, MY, rules) : parentBoard.state.OneChildStates(MX, MY, rules);
//Console.WriteLine($"this board has {children.Length} children");
foreach (var childState in children)
//for (int c = 0; c < children.Length; c++)
{
//byte[] childState = children[c];
bool success = visited.TryGetValue(childState, out int childIndex);
if (success)
{
Board oldBoard = database[childIndex];
if (parentBoard.depth + 1 < oldBoard.depth)
{
//Console.WriteLine($"found a shorter {parentBoard.depth + 1}-route to an existing {oldBoard.depth}-board of estimate ({oldBoard.backwardEstimate}, {oldBoard.forwardEstimate})");
oldBoard.depth = parentBoard.depth + 1;
oldBoard.parentIndex = parentIndex;
if (oldBoard.backwardEstimate >= 0 && oldBoard.forwardEstimate >= 0)
{
frontier.Enqueue(childIndex, oldBoard.Rank(random, depthCoefficient));
frontierLength++;
}
}
//else Console.WriteLine($"found a longer {parentBoard.depth + 1}-route to an existing {oldBoard.depth}-board of estimate ({oldBoard.backwardEstimate}, {oldBoard.forwardEstimate})");
}
else
{
int childBackwardEstimate = Observation.BackwardPointwise(bpotentials, childState);
Observation.ComputeForwardPotentials(fpotentials, childState, MX, MY, MZ, rules);
int childForwardEstimate = Observation.ForwardPointwise(fpotentials, future);
//Console.WriteLine($"child {c} has estimate ({childBackwardEstimate}, {childForwardEstimate}):");
//childState.Print(MX, MY);
if (childBackwardEstimate < 0 || childForwardEstimate < 0) continue;
Board childBoard = new(childState, parentIndex, parentBoard.depth + 1, childBackwardEstimate, childForwardEstimate);
database.Add(childBoard);
childIndex = database.Count - 1;
visited.Add(childBoard.state, childIndex);
if (childBoard.forwardEstimate == 0)
{
Console.WriteLine($"found a trajectory of length {parentBoard.depth + 1}, visited {visited.Count} states");
List<Board> trajectory = Board.Trajectory(childIndex, database);
trajectory.Reverse();
return trajectory.Select(b => b.state).ToArray();
}
else
{
if (limit < 0 && childBackwardEstimate + childForwardEstimate <= record)
{
record = childBackwardEstimate + childForwardEstimate;
Console.WriteLine($"found a state of record estimate {record} = {childBackwardEstimate} + {childForwardEstimate}");
childState.Print(MX, MY);
}
frontier.Enqueue(childIndex, childBoard.Rank(random, depthCoefficient));
frontierLength++;
}
}
}
}
return null;
}
static List<byte[]> OneChildStates(this byte[] state, int MX, int MY, Rule[] rules)
{
List<byte[]> result = new();
foreach (Rule rule in rules)
for (int y = 0; y < MY; y++) for (int x = 0; x < MX; x++)
if (Matches(rule, x, y, state, MX, MY)) result.Add(Applied(rule, x, y, state, MX));
return result;
}
static bool Matches(this Rule rule, int x, int y, byte[] state, int MX, int MY)
{
if (x + rule.IMX > MX || y + rule.IMY > MY) return false;
int dy = 0, dx = 0;
for (int di = 0; di < rule.input.Length; di++) //попробовать binput, но в этот раз здесь тоже заменить!
{
if ((rule.input[di] & (1 << state[x + dx + (y + dy) * MX])) == 0) return false;
dx++;
if (dx == rule.IMX) { dx = 0; dy++; }
}
return true;
}
static byte[] Applied(Rule rule, int x, int y, byte[] state, int MX)
{
byte[] result = new byte[state.Length];
Array.Copy(state, result, state.Length);
for (int dz = 0; dz < rule.OMZ; dz++) for (int dy = 0; dy < rule.OMY; dy++) for (int dx = 0; dx < rule.OMX; dx++)
{
byte newValue = rule.output[dx + dy * rule.OMX + dz * rule.OMX * rule.OMY];
if (newValue != 0xff) result[x + dx + (y + dy) * MX] = newValue;
}
return result;
}
static void Print(this byte[] state, int MX, int MY)
{
char[] characters = new[] { '.', 'R', 'W', '#', 'a', '!', '?', '%', '0', '1', '2', '3', '4', '5' };
for (int y = 0; y < MY; y++)
{
for (int x = 0; x < MX; x++) Console.Write($"{characters[state[x + y * MX]]} ");
Console.WriteLine();
}
}
public static bool IsInside(this (int x, int y) p, Rule rule, int x, int y) =>
x <= p.x && p.x < x + rule.IMX && y <= p.y && p.y < y + rule.IMY;
public static bool Overlap(Rule rule0, int x0, int y0, Rule rule1, int x1, int y1)
{
for (int dy = 0; dy < rule0.IMY; dy++) for (int dx = 0; dx < rule0.IMX; dx++)
if ((x0 + dx, y0 + dy).IsInside(rule1, x1, y1)) return true;
return false;
}
public static List<byte[]> AllChildStates(this byte[] state, int MX, int MY, Rule[] rules)
{
var list = new List<(Rule, int)>();
int[] amounts = new int[state.Length];
for (int i = 0; i < state.Length; i++)
{
int x = i % MX, y = i / MX;
for (int r = 0; r < rules.Length; r++)
{
Rule rule = rules[r];
if (rule.Matches(x, y, state, MX, MY))
{
list.Add((rule, i));
for (int dy = 0; dy < rule.IMY; dy++) for (int dx = 0; dx < rule.IMX; dx++) amounts[x + dx + (y + dy) * MX]++;
}
}
}
(Rule, int)[] tiles = list.ToArray();
bool[] mask = AH.Array1D(tiles.Length, true);
List<(Rule, int)> solution = new();
List<byte[]> result = new();
Enumerate(result, solution, tiles, amounts, mask, state, MX);
return result;
}
static void Enumerate(List<byte[]> children, List<(Rule, int)> solution, (Rule, int)[] tiles, int[] amounts, bool[] mask, byte[] state, int MX)
{
int I = amounts.MaxPositiveIndex();
int X = I % MX, Y = I / MX;
if (I < 0)
{
children.Add(state.Apply(solution, MX));
return;
}
List<(Rule, int)> cover = new();
for (int l = 0; l < tiles.Length; l++)
{
var (rule, i) = tiles[l];
if (mask[l] && (X, Y).IsInside(rule, i % MX, i / MX)) cover.Add((rule, i));
}
foreach (var (rule, i) in cover)
{
solution.Add((rule, i));
List<int> intersecting = new();
for (int l = 0; l < tiles.Length; l++) if (mask[l])
{
var (rule1, i1) = tiles[l];
if (Overlap(rule, i % MX, i / MX, rule1, i1 % MX, i1 / MX)) intersecting.Add(l);
}
foreach (int l in intersecting) Hide(l, false, tiles, amounts, mask, MX);
Enumerate(children, solution, tiles, amounts, mask, state, MX);
foreach (int l in intersecting) Hide(l, true, tiles, amounts, mask, MX);
solution.RemoveAt(solution.Count - 1);
}
}
static void Hide(int l, bool unhide, (Rule, int)[] tiles, int[] amounts, bool[] mask, int MX)
{
mask[l] = unhide;
var (rule, i) = tiles[l];
int x = i % MX, y = i / MX;
int incr = unhide ? 1 : -1;
for (int dy = 0; dy < rule.IMY; dy++) for (int dx = 0; dx < rule.IMX; dx++) amounts[x + dx + (y + dy) * MX] += incr;
}
static void Apply(this Rule rule, int x, int y, byte[] state, int MX)
{
for (int dy = 0; dy < rule.OMY; dy++) for (int dx = 0; dx < rule.OMX; dx++) state[x + dx + (y + dy) * MX] = rule.output[dx + dy * rule.OMX];
}
static byte[] Apply(this byte[] state, List<(Rule, int)> solution, int MX)
{
byte[] result = new byte[state.Length];
Array.Copy(state, result, state.Length);
foreach (var (rule, i) in solution) Apply(rule, i % MX, i / MX, result, MX);
return result;
}
}
class Board
{
public byte[] state;
public int parentIndex, depth, backwardEstimate, forwardEstimate;
public Board(byte[] state, int parentIndex, int depth, int backwardEstimate, int forwardEstimate)
{
this.state = state;
this.parentIndex = parentIndex;
this.depth = depth;
this.backwardEstimate = backwardEstimate;
this.forwardEstimate = forwardEstimate;
}
public double Rank(Random random, double depthCoefficient)
{
double result = depthCoefficient < 0.0 ? 1000 - depth : forwardEstimate + backwardEstimate + 2.0 * depthCoefficient * depth;
return result + 0.0001 * random.NextDouble();
}
public static List<Board> Trajectory(int index, List<Board> database)
{
List<Board> result = new();
for (Board board = database[index]; board.parentIndex >= 0; board = database[board.parentIndex]) result.Add(board);
return result;
}
}
class StateComparer : IEqualityComparer<byte[]>
{
public bool Equals(byte[] a, byte[] b)
{
for (int i = 0; i < a.Length; i++) if (a[i] != b[i]) return false;
return true;
}
public int GetHashCode(byte[] a)
{
int result = 17;
for (int i = 0; i < a.Length; i++) unchecked { result = result * 29 + a[i]; }
return result;
}
}