Skip to content

Commit 4bc8575

Browse files
committed
Fix documentation typos
1 parent 2e08a1c commit 4bc8575

File tree

4 files changed

+5
-5
lines changed

4 files changed

+5
-5
lines changed

Documentation~/articles/behaviors.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -52,4 +52,4 @@ Invokes timed events at a set interval and/or duration.
5252

5353
### [UpdateBehaviour](/api/Zigurous.Architecture/UpdateBehaviour)
5454

55-
An abstract class to derive from that can run in any update mode. The update mode can be changed as needed without occuring any additional performance cost.
55+
An abstract class to derive from that can run in any update mode. The update mode can be changed as needed without incurring any additional performance cost.

Documentation~/articles/events.md

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -4,13 +4,13 @@ slug: "/manual/events"
44

55
# Events
66

7-
Events are powerful tool provided by Unity. The **Architecture Toolkit** extends this system by allowing events to be saved as ScriptableObjects. This means the same event can be referenced and listened to by multiple systems throughout the project.
7+
Events are a powerful tool provided by Unity. The **Architecture Toolkit** extends this system by allowing events to be saved as ScriptableObjects. This means the same event can be referenced and listened to by multiple systems throughout the project.
88

99
<hr/>
1010

1111
## 📅 Game Event
1212

13-
An event can be created through the Asset menu, `Zigurous > Events > Game Event`. There are no properties on an event, but they can be extended further with subclasses if needed. See the [GameEvent](/api/Zigurous.Architecture/GameEvent) Scripting API.
13+
An event can be created through the Asset menu, `Zigurous > Events > Game Event`. There are no properties on an event, but they can be extended with subclasses if needed. See the [GameEvent](/api/Zigurous.Architecture/GameEvent) Scripting API.
1414

1515
<hr/>
1616

Documentation~/articles/scriptable-variables.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -10,7 +10,7 @@ All of these variables can be created through the Asset menu, `Zigurous > Variab
1010

1111
For example, the player can declare their hitpoints as a `FloatVariable` instead of a `float`. A health bar script would also declare a hitpoints property as a `FloatVariable`. Both behaviors could reference the same variable asset without needing any dependencies between them.
1212

13-
The downside with this is it can be cumbersome to create assets for every variable declared in a behavior. Instead of declaring `FloatVariable` we can declare a `FloatReference` for additional flexibility. This allows the value to either be a constant value or a reference to a variable asset; the choice is customizable in the editor. These reference types derive from [ValueReference\<TValue, TVariable\>](/api/Zigurous.Architecture/ValueReference-2).
13+
The downside with this is it can be cumbersome to create assets for every variable declared in a behavior. Instead of declaring `FloatVariable` we can declare a `FloatReference` for additional flexibility. This allows the value to be a fixed value or a reference to a variable asset; the choice is customizable in the editor. These reference types derive from [ValueReference\<TValue, TVariable\>](/api/Zigurous.Architecture/ValueReference-2).
1414

1515
<hr/>
1616

Runtime/Behaviors/UpdateBehaviour.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -4,7 +4,7 @@ namespace Zigurous.Architecture
44
{
55
/// <summary>
66
/// A behavior that can run in any update mode. The update mode can be
7-
/// changed as needed without occuring any additional performance cost.
7+
/// changed as needed without incurring any additional performance cost.
88
/// </summary>
99
public abstract class UpdateBehaviour : MonoBehaviour
1010
{

0 commit comments

Comments
 (0)