3 steps to build a plugin:
- create an vConsole plugin object
- bind plugin events to this object
- add this object to vConsole
Make sure you have imported vConsole, then simply new
an instance of class VConsolePlugin
:
vConsole.VConsolePlugin(id, name)
id
(required) is an unique string.name
(optional) is a string used for tab's display name.
Example:
var myPlugin = new vConsole.VConsolePlugin('my_plugin', 'My Plugin');
While installing and running a plugin, vConsole will trigger some events to allow a plugin customizing it's functions.
use .on()
to bind an event:
on(eventName, callback)
eventName
(required) is a string.callback
(required) is a callback function when an event is triggered.
Example:
myPlugin.on('init', function() {
console.log('My plugin init');
});
See Event List to learn more about each event.
In this tutorial, we'd like to build a plugin with a tab and a tool button.
To add a tab, use renderTab
event:
myPlugin.on('renderTab', function(callback) {
var html = '<div>Click the tool button below!</div>';
callback(html);
});
renderTab
will be triggered while a plugin is being initialized. We simply pass a HTML string to callback
, then this HTML will be rendered as the content of a new tab, which name is name
.
To add a tool button, use `addTool event:
myPlugin.on('addTool', function(callback) {
var button = {
name: 'Reload',
onClick: function(event) {
location.reload();
}
};
callback([button]);
});
Again, addTool
will be triggered during initialized, after renderTab
. It's callback
receives an array
of tool button list. We make a button which can reload the current page.
The final step is add your new plugin to vConsole:
vConsole.addPlugin(pluginObject)
pluginObject
(required) is an VConsolePlugin
object.
Example:
vConsole.addPlugin(myPlugin);
Make sure you have finish binding all necessary events to your plugin before adding to vConsole. Some events (related to initialization) would not be trigger for second time after adding.