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Add custom tree for placing area markers #724

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merged 5 commits into from
May 20, 2023
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@mharis001 mharis001 commented Mar 24, 2023

When merged this pull request will:

  • Add a custom markers tree for placing area markers
    • Like 3DEN, where markers mode has two sub-modes (icons and areas)
    • Placement works the same as placing any other entity through Zeus (only on map though)
  • Remove module and context menu action for placing area markers
  • Move handling of tree buttons in editor component to script and emit an event when they are clicked for easier expansion by other components
  • Remove side buttons fix - not needed anymore, fixed by base game
  • Add execAfterNFrames common function - convenient wrapper for many stacked CBA_fnc_execNextFrame calls
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@mharis001 mharis001 added the feature Adds a new feature label Mar 24, 2023
@mharis001 mharis001 added this to the 1.14.0 milestone Mar 24, 2023
@mharis001 mharis001 merged commit 345eb1e into master May 20, 2023
@mharis001 mharis001 deleted the area-markers-tree branch May 20, 2023 23:37
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