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09_fordingTheRiver.jsx
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#BEGIN_PROPERTIES#
{
"version": "1.2",
"commandsIntroduced":
["player.killedBy", "object.onCollision"],
"music": "The_Waves_Call_Her_Name"
}
#END_PROPERTIES#
/**********************
* fordingTheRiver.js *
**********************
*
* And there's the river. Fortunately, I was prepared for this.
* See the raft on the other side?
*
* Everything is going according to plan.
*/
function startLevel(map) {
#START_OF_START_LEVEL#
var raftDirection = 'down';
map.placePlayer(map.getWidth()-1, map.getHeight()-1);
var player = map.getPlayer();
map.defineObject('raft', {
'type': 'dynamic',
'symbol': '▓',
'color': '#420',
'transport': true, // (prevents player from drowning in water)
'behavior': function (me) {
me.move(raftDirection);
}
});
map.defineObject('water', {
'symbol': '░',
'color': '#44f',
'onCollision': function (player) {
player.killedBy('drowning in deep dark water');
}
});
for (var x = 0; x < map.getWidth(); x++) {
for (var y = 5; y < 15; y++) {
map.placeObject(x, y, 'water');
}
}
map.placeObject(20, 5, 'raft');
map.placeObject(0, 2, 'exit');
map.placeObject(0, 1, 'block');
map.placeObject(1, 1, 'block');
map.placeObject(0, 3, 'block');
map.placeObject(1, 3, 'block');
#BEGIN_EDITABLE#
#END_EDITABLE#
#END_OF_START_LEVEL#
}
function validateLevel(map) {
map.validateExactlyXManyObjects(1, 'exit');
map.validateExactlyXManyObjects(1, 'raft');
}