Echoes of Eternity is a narrative-driven, interactive story set in a fantastical world where the boundaries between realms are blurred. The game is designed to explore themes of destiny, choice, and the interconnectedness of all things.
The game is a branching narrative, with multiple endings based on player choices. The story unfolds in a non-linear fashion, with players making decisions that impact the course of events. The game features a rich and immersive world, filled with unique creatures, ancient artifacts, and mystical phenomena.
- Branching narrative: The story has multiple endings based on player choices, creating a unique and engaging experience for each playthrough.
- Interactive choices: Players make decisions that affect the story, with consequences that can lead to different outcomes.
- Non-linear story: The game unfolds in a non-linear fashion, with players able to revisit previous events and make different choices to alter the course of events.
- Rich and immersive world: The game features a detailed and immersive world, filled with unique creatures, ancient artifacts, and mystical phenomena.
- Mouse: Click on choices to make selections and advance the story.
- Mobile: Tap choices to make selectiosn and advance the story.
To play Echoes of Eternity:
Visit Echoes of Eternity <-- Click Me!
Echoes of Eternity is a open-source project, and the source code is available on GitHub. If you're interested in contributing to the game, you can fork the repository and submit pull requests with your changes. Visit my Linktree, Discord is the easiest way to contact me.
- JavaScript: The game is written in JavaScript, used for rendering images and handling user input.
- Git: The source code is version-controlled using Git, allowing for collaboration and easy tracking of changes.
src/
: Source filesdist/
: Compiled fileswebpack.config.js
: Webpack configuration.babelrc
: Babel configurationpackage.json
: npm configuration