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revision_data.h.in.cmake
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revision_data.h.in.cmake
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#ifndef __REVISION_DATA_H__
#define __REVISION_DATA_H__
#define _HASH "@rev_hash@"
#define _DATE "@rev_date@"
#define _BRANCH "@rev_branch@"
#define _CMAKE_COMMAND R"(@CMAKE_COMMAND@)"
#define _CMAKE_VERSION R"(@CMAKE_VERSION@)"
#define _CMAKE_HOST_SYSTEM R"(@CMAKE_HOST_SYSTEM_NAME@ @CMAKE_HOST_SYSTEM_VERSION@)"
#define _SOURCE_DIRECTORY R"(@CMAKE_SOURCE_DIR@)"
#define _BUILD_DIRECTORY R"(@BUILDDIR@)"
#define _MYSQL_EXECUTABLE R"(@MYSQL_EXECUTABLE@)"
#define _FULL_DATABASE "BFADB_837_world_2020_12_22.sql"
#define _HOTFIXES_DATABASE "BFADB_837_hotfixes_2020_12_22.sql"
#define VER_COMPANYNAME_STR "LoA Core Developers"
#define VER_LEGALCOPYRIGHT_STR "(c)2021 Legends of Azeroth"
#define VER_FILEVERSION 1,0,0
#define VER_FILEVERSION_STR "@rev_hash@ @rev_date@ (@rev_branch@ branch)"
#define VER_PRODUCTVERSION VER_FILEVERSION
#define VER_PRODUCTVERSION_STR VER_FILEVERSION_STR
#endif // __REVISION_DATA_H__