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Ambient occlusion
yvt edited this page Aug 25, 2013
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1 revision
When r_radiosity
is set to 1
, OpenSpades renderer does large scale ambient occlusion. This takes more blocks in account than the [default ambient occlusion](Simple Ambient Occluson) does, making itself more suitable to simulate the shadow of sky light.
Computation is done in CPU in background, and the computation result is streamed to VRAM.
- Requires 16MB of VRAM.
- CPU must be fast enough to compute the ambient occlusion reasonably fast.
This wiki is in the middle of an update process to match the latest changes of OpenSpades 0.1.2
It may contain outdated, incorrect or incomplete information.
Please contact the repository owner (@yvt) via email or ask a question in the issue tracker if there is any obscure information you are looking for that can't be found in neither the source code nor in this wiki.