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hookdrawpoly.txt
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hookdrawpoly.txt
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// hook DrawHud function at 58EAF0 and draw a polygon
0AC6: 1@ = label @HUDHOOK offset
000E: 1@ -= 0x58EAF1
000E: 1@ -= 0x4
0A8C: write_memory 0x58EAF0 size 1 value 0xE9 vp 0 // jmp near
0A8C: write_memory 0x58EAF1 size 4 value 1@ vp 0
0A8C: write_memory 0x58EAF5 size 1 value 0x90 vp 0 // NOP
0AC6: 0@ = label @HUHOOKRETURNJUMP offset
0006: 1@ = 0x58EAF1
0062: 1@ -= 0@ // (int)
0A8C: write_memory 0@ size 4 value 1@ vp 0
0AC6: 0@ = label @HUCALL offset
0006: 1@ = 0x7285B0
0062: 1@ -= 0@ // (int)
000E: 1@ -= 0x4
0A8C: write_memory 0@ size 4 value 1@ vp 0
0AC6: 0@ = label @COLOR offset
0AC6: 1@ = label @COLORHERE offset
0A8C: write_memory 1@ size 4 value 0@ vp 0
jump @over
:HUDHOOK
hex
81 // sub
EC // esp
A0 01 00 00 // 0x1A0
// stuff
68 // push imm32
end
:COLORHERE
hex
00 00 00 00 // POINTER TO color
68 // push imm32
00 00 C8 42 // y4
68 // push imm32
00 00 C8 42 // x4
68 // push imm32
00 00 C8 42 // y3
68 // push imm32
00 00 48 43 // x3
68 // push imm32
00 00 C8 42 // y2
68 // push imm32
00 00 C8 42 // x2
68 // push imm32
00 00 00 00 // y1
68 // push imm32
00 00 00 00 // x1
E8 // call (near, relative)
end
:HUCALL
hex
00 00 00 00
58 // pop eax
58 // pop eax
58 // pop eax
58 // pop eax
58 // pop eax
58 // pop eax
58 // pop eax
58 // pop eax
58 // pop eax
E9 // jmp near
end
:HUHOOKRETURNJUMP
hex
00 00 00 00
end
:COLOR
hex
FF 00 00 FF
end
:over