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pch.h
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pch.h
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// pch.h: This is a precompiled header file.
// Files listed below are compiled only once, improving build performance for future builds.
// This also affects IntelliSense performance, including code completion and many code browsing features.
// However, files listed here are ALL re-compiled if any one of them is updated between builds.
// Do not add files here that you will be updating frequently as this negates the performance advantage.
#ifndef PCH_H
#define PCH_H
#include "targetver.h"
// Windows Header Files
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
#include <windows.h>
#include <windowsx.h>
#include <commctrl.h>
#include <shellapi.h>
#include <shobjidl_core.h>
#include <d2d1_3.h>
#include <shlwapi.h>
// C++ RunTime Header Files
#include <cstdlib>
#include <cstdint>
#include <unordered_map>
#include <filesystem>
// wil
#ifndef _DEBUG
#define RESULT_DIAGNOSTICS_LEVEL 1
#endif
#include <wil/common.h>
#include <wil/result.h>
#include <wil/cppwinrt.h>
// C++/WinRT
// Fixes warning C4002: too many arguments for function-like macro invocation 'GetCurrentTime'
#undef GetCurrentTime
#include <winrt/base.h>
#include <winrt/Windows.Data.Json.h>
#include <winrt/Windows.Devices.Enumeration.h>
#include <winrt/Windows.Foundation.Collections.h>
#include <winrt/Windows.Foundation.Metadata.h>
#include <winrt/Windows.Media.Audio.h>
#include <winrt/Windows.System.h>
#include <winrt/Windows.UI.Xaml.Controls.h>
#include <winrt/Windows.UI.Xaml.Controls.Primitives.h>
#include <winrt/Windows.UI.Xaml.Hosting.h>
#include <windows.ui.xaml.hosting.desktopwindowxamlsource.h>
#include <winrt/Windows.UI.Xaml.Markup.h>
#endif //PCH_H