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Use IL2CPP data via Cpp2IL
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yretenai committed Sep 2, 2022
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36 changes: 18 additions & 18 deletions README.md
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Expand Up @@ -18,26 +18,26 @@ Snuggle's only benefit over other systems is the ability load large games withou
| Maximum Unity Version | 2021.1 | 2022.1 | 2022.1[^2] | 2021.2[^2] |
| Platforms | Mixed[^3] | Windows | Windows, Linux, Mac | Windows, Linux, Mac |
| License | MIT | MIT | GPLv3 | MIT |
| Texture | ✔️ | ✔️ | ✔️ | ✔️ |
| Sprite | ✔️ | ✔️ | ✔️ ||
| Mesh | ✔️ | ✔️ | ✔️ ||
| MonoBehaviour | ✔️ | ✔️ | ✔️ |[^4] |
| FontAsset || ✔️ | ✔️ ||
| MovieTexture || ✔️ | ✔️ ||
| VideoClip || ✔️ | ✔️ ||
| TextAsset | ✔️ | ✔️ | ✔️ | ✔️ |
| AnimationClip || ✔️[^5] | ✔️ ||
| Shader || ✔️[^6] | ✔️ ||
| AudioClip | ✔️ | ✔️ | ✔️ ||
| Texture | ✔️ | ✔️ | ✔️ | ✔️ |
| Sprite | ✔️ | ✔️ | ✔️ ||
| Mesh | ✔️ | ✔️ | ✔️ ||
| MonoBehaviour | ✔️ | ✔️ | ✔️ |[^4] |
| FontAsset || ✔️ | ✔️ ||
| MovieTexture || ✔️ | ✔️ ||
| VideoClip || ✔️ | ✔️ ||
| TextAsset | ✔️ | ✔️ | ✔️ | ✔️ |
| AnimationClip || ✔️[^5] | ✔️ ||
| Shader || ✔️[^6] | ✔️ ||
| AudioClip | ✔️ | ✔️ | ✔️ ||
| Terrain ||| ✔️ ||
| TypeTree Dumping || ✔️ | ✔️ ||
| Shader Disassembly || ✔️[^6] | ✔️ ||
| IL2CPP Integration | | | ✔️[^7] ||
| Game Specific Framework | ✔️ ||||
| TypeTree Dumping || ✔️ | ✔️ ||
| Shader Disassembly || ✔️[^6] | ✔️ ||
| IL2CPP Integration | ✔️[^7] || ✔️[^7] ||
| Game Specific Framework | ✔️ ||||
| Plugin System ||| ✔️ | ✔️ |
| Deferred Loading | ✔️ ||||
| VFS Container Caching | ✔️ ||| ✔️ |
| Rebuilding Assets | ✔️[^8] ||[^9] | ✔️[^10] |
| Deferred Loading | ✔️ ||||
| VFS Container Caching | ✔️ ||| ✔️ |
| Rebuilding Assets | ✔️[^8] ||[^9] | ✔️[^10] |
| Scene Hierarchy || ✔️ | ✔️ | ✔️ |
| Previewing Assets | Texture, Sprite, Mesh, GameObject Scene, Audio | Texture, Sprite, Mesh, Audio, Font | Texture, Sprite, Audio | None |
| General Format | json | json | yaml | json |
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