csharp, unity client for ezyfox server
csharp, unity client for ezyfox server
Please move to the unity-client branch.
https://youngmonkeys.org/ezyfox-csharp-client-sdk/
1. Import
using com.tvd12.ezyfoxserver.client.config;
using com.tvd12.ezyfoxserver.client;
using com.tvd12.ezyfoxserver.client.constant;
using com.tvd12.ezyfoxserver.client.entity;
using com.tvd12.ezyfoxserver.client.factory;
using com.tvd12.ezyfoxserver.client.handler;
using com.tvd12.ezyfoxserver.client.evt;
using com.tvd12.ezyfoxserver.client.request;
2. Create a TCP Client
var config = EzyClientConfig.builder()
.clientName(ZONE_NAME)
// .enableSSL()
// .enableDebug()
.build();
socketClient = new EzyUTClient(config);
EzyClients.getInstance().addClient(socketClient);
3. Setup client
setup.addEventHandler(EzyEventType.CONNECTION_SUCCESS, new EzyConnectionSuccessHandler());
setup.addEventHandler(EzyEventType.CONNECTION_FAILURE, new EzyConnectionFailureHandler());
setup.addEventHandler(EzyEventType.DISCONNECTION, new DisconnectionHandler());
setup.addDataHandler(EzyCommand.HANDSHAKE, new HandshakeHandler());
setup.addDataHandler(EzyCommand.LOGIN, new LoginSuccessHandler());
setup.addDataHandler(EzyCommand.LOGIN_ERROR, new EzyLoginErrorHandler());
setup.addDataHandler(EzyCommand.APP_ACCESS, new AppAccessHandler());
setup.addDataHandler(EzyCommand.UDP_HANDSHAKE, new UdpHandshakeHandler());
4. Setup app
var appSetup = setup.setupApp(APP_NAME);
appSetup.addDataHandler("reconnect", new ReconnectResponseHandler());
appSetup.addDataHandler("getGameId", new GetGameIdResponseHandler());
appSetup.addDataHandler("startGame", new StartGameResponseHandler());
5. Connect to server
socketClient.connect("127.0.0.1", 3005);
6. Handle socket's events on main thread
For one client:
while (true)
{
Thread.Sleep(3);
client.processEvents();
}
For multiple clients:
IList<EzyClient> cachedClients = new List<EzyClient>();
while(true)
{
Thread.Sleep(3);
clients.getClients(cachedClients);
foreach (EzyClient client in cachedClients)
{
client.processEvents();
}
}
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