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let's say life support has 12 damage you have 2 engineers, meaning they will repair 1 point each turn.
life support timer ends in 10 turns, meaning unless you hire more engineers you lose the game.
a lot of ships pass by, they all have engineers, you can hire them for one time repairs, this will cost you a premium price, let's say 2 times the regular salary per turn for an engineer, so repairs for 5 points of damage require 10 engineers so the price is 10 engineers salary per turn multiplied by 2.
it will be an option in station management screen as "emergency repair", there the player can choose the damage he wants to repair using damage_system.repair_damage method.
The text was updated successfully, but these errors were encountered:
let's say life support has 12 damage you have 2 engineers, meaning they will repair 1 point each turn.
life support timer ends in 10 turns, meaning unless you hire more engineers you lose the game.
a lot of ships pass by, they all have engineers, you can hire them for one time repairs, this will cost you a premium price, let's say 2 times the regular salary per turn for an engineer, so repairs for 5 points of damage require 10 engineers so the price is 10 engineers salary per turn multiplied by 2.
it will be an option in station management screen as "emergency repair", there the player can choose the damage he wants to repair using
damage_system.repair_damage
method.The text was updated successfully, but these errors were encountered: