Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

emergency repaier #48

Open
yoel123 opened this issue Oct 12, 2020 · 0 comments
Open

emergency repaier #48

yoel123 opened this issue Oct 12, 2020 · 0 comments

Comments

@yoel123
Copy link
Owner

yoel123 commented Oct 12, 2020

let's say life support has 12 damage you have 2 engineers, meaning they will repair 1 point each turn.

life support timer ends in 10 turns, meaning unless you hire more engineers you lose the game.

a lot of ships pass by, they all have engineers, you can hire them for one time repairs, this will cost you a premium price, let's say 2 times the regular salary per turn for an engineer, so repairs for 5 points of damage require 10 engineers so the price is 10 engineers salary per turn multiplied by 2.

it will be an option in station management screen as "emergency repair", there the player can choose the damage he wants to repair using damage_system.repair_damage method.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

1 participant