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this upgrade will make sure that the station won't starve even if food runs out, but not for long term (if for long term that make it cost in maintenance).
this shod be implemented after the space station maintenance is implemented (as it stops one loss condition).
something like: if food ==0 dont start starvation counter for a few more turns.
The text was updated successfully, but these errors were encountered:
this upgrade will make sure that the station won't starve even if food runs out, but not for long term (if for long term that make it cost in maintenance).
this shod be implemented after the space station maintenance is implemented (as it stops one loss condition).
something like: if food ==0 dont start starvation counter for a few more turns.
The text was updated successfully, but these errors were encountered: