From 358fa8446cafdc1d66cbc6afdc48ac8d7062c2fc Mon Sep 17 00:00:00 2001 From: Ynda Jas Date: Mon, 2 Oct 2023 20:30:58 +0100 Subject: [PATCH] Print controls to screen --- scenes/level_1.tscn | 9 +++++++++ todo.md | 2 +- 2 files changed, 10 insertions(+), 1 deletion(-) diff --git a/scenes/level_1.tscn b/scenes/level_1.tscn index 369a281..7601627 100644 --- a/scenes/level_1.tscn +++ b/scenes/level_1.tscn @@ -518,6 +518,15 @@ theme_override_font_sizes/normal_font_size = 24 bbcode_enabled = true text = "[right]0.00 seconds" +[node name="Controls" type="RichTextLabel" parent="CanvasLayer"] +offset_top = 344.0 +offset_right = 640.0 +offset_bottom = 352.0 +theme_override_fonts/normal_font = ExtResource("1_hrp24") +theme_override_font_sizes/normal_font_size = 8 +bbcode_enabled = true +text = "[center]Escape/start = return to menu R/triangle = reset level M/square = toggle music" + [node name="LevelIndicator" type="RichTextLabel" parent="."] offset_left = 8.0 offset_top = -56.0 diff --git a/todo.md b/todo.md index 5173150..027d28e 100644 --- a/todo.md +++ b/todo.md @@ -1,6 +1,5 @@ # To do -- Print controls on screen - Activate `jump_start_end` animation (add `previous_tick_off_ground` variable, or perhaps `ticks_off_ground` and switch to `jump_middle` after ~5-10 ticks) - not sure if there's an easy way to trigger back into it - Make cover art and playthrough video - Export and upload to itch.io @@ -66,3 +65,4 @@ - Fix collision object on player - Pulse end text - Move congratulations/result to canvas layer +- Print controls on screen