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redis.go
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redis.go
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package redis // import "gopkg.in/redis.v3"
import (
"fmt"
"log"
"net"
"time"
)
type baseClient struct {
connPool pool
opt *Options
}
func (c *baseClient) String() string {
return fmt.Sprintf("Redis<%s db:%d>", c.opt.Addr, c.opt.DB)
}
func (c *baseClient) conn() (*conn, error) {
return c.connPool.Get()
}
func (c *baseClient) putConn(cn *conn, ei error) {
var err error
if cn.rd.Buffered() > 0 {
err = c.connPool.Remove(cn)
} else if ei == nil {
err = c.connPool.Put(cn)
} else if _, ok := ei.(redisError); ok {
err = c.connPool.Put(cn)
} else {
err = c.connPool.Remove(cn)
}
if err != nil {
log.Printf("redis: putConn failed: %s", err)
}
}
func (c *baseClient) process(cmd Cmder) {
for i := 0; i <= c.opt.MaxRetries; i++ {
if i > 0 {
cmd.reset()
}
cn, err := c.conn()
if err != nil {
cmd.setErr(err)
return
}
if timeout := cmd.writeTimeout(); timeout != nil {
cn.WriteTimeout = *timeout
} else {
cn.WriteTimeout = c.opt.WriteTimeout
}
if timeout := cmd.readTimeout(); timeout != nil {
cn.ReadTimeout = *timeout
} else {
cn.ReadTimeout = c.opt.ReadTimeout
}
if err := cn.writeCmds(cmd); err != nil {
c.putConn(cn, err)
cmd.setErr(err)
if shouldRetry(err) {
continue
}
return
}
err = cmd.parseReply(cn.rd)
c.putConn(cn, err)
if shouldRetry(err) {
continue
}
return
}
}
// Close closes the client, releasing any open resources.
func (c *baseClient) Close() error {
return c.connPool.Close()
}
//------------------------------------------------------------------------------
type Options struct {
// The network type, either tcp or unix.
// Default is tcp.
Network string
// host:port address.
Addr string
// Dialer creates new network connection and has priority over
// Network and Addr options.
Dialer func() (net.Conn, error)
// An optional password. Must match the password specified in the
// requirepass server configuration option.
Password string
// A database to be selected after connecting to server.
DB int64
// The maximum number of retries before giving up.
// Default is to not retry failed commands.
MaxRetries int
// Sets the deadline for establishing new connections. If reached,
// dial will fail with a timeout.
DialTimeout time.Duration
// Sets the deadline for socket reads. If reached, commands will
// fail with a timeout instead of blocking.
ReadTimeout time.Duration
// Sets the deadline for socket writes. If reached, commands will
// fail with a timeout instead of blocking.
WriteTimeout time.Duration
// The maximum number of socket connections.
// Default is 10 connections.
PoolSize int
// Specifies amount of time client waits for connection if all
// connections are busy before returning an error.
// Default is 5 seconds.
PoolTimeout time.Duration
// Specifies amount of time after which client closes idle
// connections. Should be less than server's timeout.
// Default is to not close idle connections.
IdleTimeout time.Duration
}
func (opt *Options) getNetwork() string {
if opt.Network == "" {
return "tcp"
}
return opt.Network
}
func (opt *Options) getDialer() func() (net.Conn, error) {
if opt.Dialer == nil {
opt.Dialer = func() (net.Conn, error) {
return net.DialTimeout(opt.getNetwork(), opt.Addr, opt.getDialTimeout())
}
}
return opt.Dialer
}
func (opt *Options) getPoolSize() int {
if opt.PoolSize == 0 {
return 10
}
return opt.PoolSize
}
func (opt *Options) getDialTimeout() time.Duration {
if opt.DialTimeout == 0 {
return 5 * time.Second
}
return opt.DialTimeout
}
func (opt *Options) getPoolTimeout() time.Duration {
if opt.PoolTimeout == 0 {
return 1 * time.Second
}
return opt.PoolTimeout
}
func (opt *Options) getIdleTimeout() time.Duration {
return opt.IdleTimeout
}
//------------------------------------------------------------------------------
type Client struct {
*baseClient
commandable
}
func newClient(opt *Options, pool pool) *Client {
base := &baseClient{opt: opt, connPool: pool}
return &Client{
baseClient: base,
commandable: commandable{process: base.process},
}
}
func NewClient(opt *Options) *Client {
pool := newConnPool(opt)
return newClient(opt, pool)
}