forked from Daivuk/PureDOOM
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathsdl_example.c
More file actions
514 lines (463 loc) · 16.9 KB
/
sdl_example.c
File metadata and controls
514 lines (463 loc) · 16.9 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
#if defined(WIN32)
#pragma comment(lib, "winmm.lib")
#include <Windows.h>
#include <mmeapi.h>
#elif defined(__APPLE__)
#include <AudioToolbox/AudioToolbox.h>
#include <CoreFoundation/CoreFoundation.h>
#endif
#include <SDL.h>
#include <stdio.h>
#include <stdlib.h>
#include <memory.h>
#if 1 // Use the PureDOOM.h single header
#define DOOM_IMPLEMENTATION
#include "../../PureDOOM.h"
#else
#include "DOOM/DOOM.h"
#endif
// Palette experiments
//#define PICO8 1
//#define CGA 1
//#define GAME_BOY 1
// Resolution DOOM renders at
#define WIDTH 320
#define HEIGHT 200
#define SCALE 4
// Resolution of the SDL window
#define FULL_WIDTH (WIDTH * SCALE)
#define FULL_HEIGHT (int)(HEIGHT * 1.2 * SCALE) // 1.2x higher than DOOM's height. Original game was designed stretched
doom_key_t sdl_scancode_to_doom_key(SDL_Scancode scancode)
{
switch (scancode)
{
case SDL_SCANCODE_TAB: return DOOM_KEY_TAB;
case SDL_SCANCODE_RETURN: return DOOM_KEY_ENTER;
case SDL_SCANCODE_ESCAPE: return DOOM_KEY_ESCAPE;
case SDL_SCANCODE_SPACE: return DOOM_KEY_SPACE;
case SDL_SCANCODE_APOSTROPHE: return DOOM_KEY_APOSTROPHE;
case SDL_SCANCODE_KP_MULTIPLY: return DOOM_KEY_MULTIPLY;
case SDL_SCANCODE_COMMA: return DOOM_KEY_COMMA;
case SDL_SCANCODE_MINUS: return DOOM_KEY_MINUS;
case SDL_SCANCODE_PERIOD: return DOOM_KEY_PERIOD;
case SDL_SCANCODE_SLASH: return DOOM_KEY_SLASH;
case SDL_SCANCODE_0: return DOOM_KEY_0;
case SDL_SCANCODE_1: return DOOM_KEY_1;
case SDL_SCANCODE_2: return DOOM_KEY_2;
case SDL_SCANCODE_3: return DOOM_KEY_3;
case SDL_SCANCODE_4: return DOOM_KEY_4;
case SDL_SCANCODE_5: return DOOM_KEY_5;
case SDL_SCANCODE_6: return DOOM_KEY_6;
case SDL_SCANCODE_7: return DOOM_KEY_7;
case SDL_SCANCODE_8: return DOOM_KEY_8;
case SDL_SCANCODE_9: return DOOM_KEY_9;
case SDL_SCANCODE_SEMICOLON: return DOOM_KEY_SEMICOLON;
case SDL_SCANCODE_EQUALS: return DOOM_KEY_EQUALS;
case SDL_SCANCODE_LEFTBRACKET: return DOOM_KEY_LEFT_BRACKET;
case SDL_SCANCODE_RIGHTBRACKET: return DOOM_KEY_RIGHT_BRACKET;
case SDL_SCANCODE_A: return DOOM_KEY_A;
case SDL_SCANCODE_B: return DOOM_KEY_B;
case SDL_SCANCODE_C: return DOOM_KEY_C;
case SDL_SCANCODE_D: return DOOM_KEY_D;
case SDL_SCANCODE_E: return DOOM_KEY_E;
case SDL_SCANCODE_F: return DOOM_KEY_F;
case SDL_SCANCODE_G: return DOOM_KEY_G;
case SDL_SCANCODE_H: return DOOM_KEY_H;
case SDL_SCANCODE_I: return DOOM_KEY_I;
case SDL_SCANCODE_J: return DOOM_KEY_J;
case SDL_SCANCODE_K: return DOOM_KEY_K;
case SDL_SCANCODE_L: return DOOM_KEY_L;
case SDL_SCANCODE_M: return DOOM_KEY_M;
case SDL_SCANCODE_N: return DOOM_KEY_N;
case SDL_SCANCODE_O: return DOOM_KEY_O;
case SDL_SCANCODE_P: return DOOM_KEY_P;
case SDL_SCANCODE_Q: return DOOM_KEY_Q;
case SDL_SCANCODE_R: return DOOM_KEY_R;
case SDL_SCANCODE_S: return DOOM_KEY_S;
case SDL_SCANCODE_T: return DOOM_KEY_T;
case SDL_SCANCODE_U: return DOOM_KEY_U;
case SDL_SCANCODE_V: return DOOM_KEY_V;
case SDL_SCANCODE_W: return DOOM_KEY_W;
case SDL_SCANCODE_X: return DOOM_KEY_X;
case SDL_SCANCODE_Y: return DOOM_KEY_Y;
case SDL_SCANCODE_Z: return DOOM_KEY_Z;
case SDL_SCANCODE_BACKSPACE: return DOOM_KEY_BACKSPACE;
case SDL_SCANCODE_LCTRL:
case SDL_SCANCODE_RCTRL: return DOOM_KEY_CTRL;
case SDL_SCANCODE_LEFT: return DOOM_KEY_LEFT_ARROW;
case SDL_SCANCODE_UP: return DOOM_KEY_UP_ARROW;
case SDL_SCANCODE_RIGHT: return DOOM_KEY_RIGHT_ARROW;
case SDL_SCANCODE_DOWN: return DOOM_KEY_DOWN_ARROW;
case SDL_SCANCODE_LSHIFT:
case SDL_SCANCODE_RSHIFT: return DOOM_KEY_SHIFT;
case SDL_SCANCODE_LALT:
case SDL_SCANCODE_RALT: return DOOM_KEY_ALT;
case SDL_SCANCODE_F1: return DOOM_KEY_F1;
case SDL_SCANCODE_F2: return DOOM_KEY_F2;
case SDL_SCANCODE_F3: return DOOM_KEY_F3;
case SDL_SCANCODE_F4: return DOOM_KEY_F4;
case SDL_SCANCODE_F5: return DOOM_KEY_F5;
case SDL_SCANCODE_F6: return DOOM_KEY_F6;
case SDL_SCANCODE_F7: return DOOM_KEY_F7;
case SDL_SCANCODE_F8: return DOOM_KEY_F8;
case SDL_SCANCODE_F9: return DOOM_KEY_F9;
case SDL_SCANCODE_F10: return DOOM_KEY_F10;
case SDL_SCANCODE_F11: return DOOM_KEY_F11;
case SDL_SCANCODE_F12: return DOOM_KEY_F12;
case SDL_SCANCODE_PAUSE: return DOOM_KEY_PAUSE;
default: return DOOM_KEY_UNKNOWN;
}
return DOOM_KEY_UNKNOWN;
}
doom_button_t sdl_button_to_doom_button(Uint8 sdl_button)
{
switch (sdl_button)
{
case SDL_BUTTON_LEFT: return DOOM_LEFT_BUTTON;
case SDL_BUTTON_RIGHT: return DOOM_RIGHT_BUTTON;
case SDL_BUTTON_MIDDLE: return DOOM_MIDDLE_BUTTON;
}
return (doom_button_t)0;
}
void audio_callback(void* userdata, Uint8* stream, int len)
{
SDL_LockAudio();
int16_t* buffer = doom_get_sound_buffer();
SDL_UnlockAudio();
memcpy(stream, buffer, len);
}
#if defined(WIN32)
static HMIDIOUT midi_out_handle = 0;
void send_midi_msg(uint32_t midi_msg)
{
if (midi_out_handle)
{
midiOutShortMsg(midi_out_handle, midi_msg);
}
}
#elif defined(__APPLE__)
AudioUnit audio_unit = 0;
void send_midi_msg(uint32_t midi_msg)
{
if (audio_unit)
{
MusicDeviceMIDIEvent(audio_unit,
(midi_msg) & 0xFF,
(midi_msg >> 8) & 0xFF,
(midi_msg >> 16) & 0xFF,
0);
}
}
#else
void send_midi_msg(uint32_t midi_msg) {}
#endif
SDL_TimerID midi_timer = 0;
Uint32 tick_midi(Uint32 interval, void *param)
{
uint32_t midi_msg;
SDL_LockAudio();
while ((midi_msg = doom_tick_midi()) != 0) send_midi_msg(midi_msg);
SDL_UnlockAudio();
#if defined(__APPLE__)
return 1000 / DOOM_MIDI_RATE - 1; // Weirdly, on Apple music is too slow
#else
return 1000 / DOOM_MIDI_RATE;
#endif
}
int main(int argc, char** argv)
{
// Init SDL
SDL_Init(SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_TIMER);
SDL_Window* window = SDL_CreateWindow("Pure DOOM - SDL Example",
SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
FULL_WIDTH, FULL_HEIGHT,
SDL_WINDOW_RESIZABLE);
// SDL Renderer
SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_TARGETTEXTURE);
SDL_Texture* render_target = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ABGR8888, SDL_TEXTUREACCESS_STREAMING, WIDTH, HEIGHT);
// SDL Audio thread
SDL_AudioSpec audio_spec;
memset(&audio_spec, 0, sizeof(audio_spec));
audio_spec.freq = DOOM_SAMPLERATE;
audio_spec.format = AUDIO_S16;
audio_spec.channels = 2;
audio_spec.samples = 512;
audio_spec.callback = audio_callback;
if (SDL_OpenAudio(&audio_spec, NULL) < 0)
{
printf("Failed to SDL_OpenAudio\n");
return 1;
}
// Capture mouse
SDL_SetRelativeMouseMode(SDL_TRUE);
//-----------------------------------------------------------------------
// Setup DOOM
//-----------------------------------------------------------------------
// Change default bindings to modern
doom_set_default_int("key_up", DOOM_KEY_W);
doom_set_default_int("key_down", DOOM_KEY_S);
doom_set_default_int("key_strafeleft", DOOM_KEY_A);
doom_set_default_int("key_straferight", DOOM_KEY_D);
doom_set_default_int("key_use", DOOM_KEY_E);
doom_set_default_int("mouse_move", 0); // Mouse will not move forward
// Setup resolution
doom_set_resolution(WIDTH, HEIGHT);
// Setup MIDI for songs
#if defined(WIN32)
if (midiOutGetNumDevs() != 0)
midiOutOpen(&midi_out_handle, 0, 0, 0, 0);
#elif defined(__APPLE__)
// I don't really understand this part, but it works.
AUGraph graph;
AUNode outputNode, mixerNode, dlsNode;
NewAUGraph(&graph);
AudioComponentDescription output = {'auou','ahal','appl',0,0};
AUGraphAddNode(graph, &output, &outputNode);
AUGraphOpen(graph);
AUGraphInitialize(graph);
AUGraphStart(graph);
AudioComponentDescription dls = {'aumu','dls ','appl',0,0};
AUGraphAddNode(graph, &dls, &dlsNode);
AUGraphNodeInfo(graph, dlsNode, NULL, &audio_unit);
AudioComponentDescription mixer = {'aumx','smxr','appl',0,0};
AUGraphAddNode(graph, &mixer, &mixerNode);
AUGraphConnectNodeInput(graph,mixerNode,0,outputNode,0);
AUGraphConnectNodeInput(graph,dlsNode,0,mixerNode,0);
AUGraphUpdate(graph,NULL);
#endif
midi_timer = SDL_AddTimer(0, tick_midi, 0);
// Initialize doom
doom_init(argc, argv, DOOM_FLAG_MENU_DARKEN_BG);
//-----------------------------------------------------------------------
// Main loop
SDL_PauseAudio(0);
int done = 0;
int active_mouse = 1; // Dev allow us to take mouse out of window
while (!done)
{
SDL_Event e;
Sint32 mouse_motion_x = 0;
Sint32 mouse_motion_y = 0;
while (SDL_PollEvent(&e))
{
switch (e.type)
{
case SDL_QUIT:
done = 1;
break;
case SDL_KEYDOWN:
if (e.key.keysym.scancode == SDL_SCANCODE_END)
{
active_mouse = !active_mouse;
SDL_SetRelativeMouseMode(active_mouse ? SDL_TRUE : SDL_FALSE);
}
if (!e.key.repeat)
doom_key_down(sdl_scancode_to_doom_key(e.key.keysym.scancode));
break;
case SDL_KEYUP:
if (!e.key.repeat)
doom_key_up(sdl_scancode_to_doom_key(e.key.keysym.scancode));
break;
case SDL_MOUSEBUTTONDOWN:
if (active_mouse) doom_button_down(sdl_button_to_doom_button(e.button.button));
break;
case SDL_MOUSEBUTTONUP:
if (active_mouse) doom_button_up(sdl_button_to_doom_button(e.button.button));
break;
case SDL_MOUSEMOTION:
if (active_mouse)
{
mouse_motion_x += e.motion.xrel;
mouse_motion_y += e.motion.yrel;
}
break;
}
if (done) break;
}
if (done) break;
if (mouse_motion_x || mouse_motion_y)
doom_mouse_move(mouse_motion_x * 4, mouse_motion_y * 4);
SDL_LockAudio();
doom_update();
SDL_UnlockAudio();
// Blit DOOM's framebuffer onto our SDL texture
#if GAME_BOY
void* dst;
const unsigned char* src = doom_get_framebuffer(3);
int src_pitch = WIDTH * 3;
int dst_pitch;
const int palette_size = 4;
const int pico8_palette[4 * 3] = {
0x0f, 0x3, 0x80f,
0x30, 0x62, 0x30,
0x8b, 0xac, 0x0f,
0x9b, 0xbc, 0x0f
};
if (!SDL_LockTexture(render_target, NULL, &dst, &dst_pitch))
{
unsigned char* dst8 = (unsigned char*)dst;
for (int y = 0; y < HEIGHT; ++y)
{
for (int x = 0; x < WIDTH; ++x)
{
int dstk = y * dst_pitch + x * 4;
int srck = y * src_pitch + x * 3;
int r = src[srck + 0];
int g = src[srck + 1];
int b = src[srck + 2];
int best = 0;
int best_score = (r * r + g * g + b * b) * 2;
for (int p = 0; p < palette_size * 3; p += 3)
{
const int* pico8_color = pico8_palette + p;
if (pico8_color[0] == r &&
pico8_color[1] == g &&
pico8_color[2] == b)
{
// Perfect match
best = p;
break;
}
int ri = pico8_color[0] - r;
int gi = pico8_color[1] - g;
int bi = pico8_color[2] - b;
int score = ri * ri + gi * gi + bi * bi;
if (score < best_score)
{
best_score = score;
best = p;
}
}
dst8[dstk + 0] = pico8_palette[best + 0];
dst8[dstk + 1] = pico8_palette[best + 1];
dst8[dstk + 2] = pico8_palette[best + 2];
dst8[dstk + 3] = 255;
}
}
SDL_UnlockTexture(render_target);
}
#elif PICO8 || CGA
void* dst;
const unsigned char* src = doom_get_framebuffer(3);
int src_pitch = WIDTH * 3;
int dst_pitch;
#if CGA
const int palette_size = 16;
const int pico8_palette[16 * 3] = {
0, 0, 0,
0, 0, 0xAA,
0, 0xAA, 0,
0, 0xAA, 0xAA,
0xAA, 0, 0,
0xAA, 0, 0xAA,
0xAA, 0x55, 0,
0xAA, 0xAA, 0xAA,
0x55, 0x55, 0x55,
0x55, 0x55, 0xFF,
0x55, 0xFF, 0x55,
0x55, 0xFF, 0xFF,
0xFF, 0x55, 0x55,
0xFF, 0x55, 0xFF,
0xFF, 0xFF, 0x55,
0xFF, 0xFF, 0xFF
};
#elif PICO8
const int palette_size = 16;
const int pico8_palette[16 * 3] = {
0, 0, 0,
29, 43, 83,
126, 37, 83,
0, 135, 81,
171, 82, 54,
95, 87, 79,
194, 195, 199,
255, 241, 232,
255, 0, 77,
255, 163, 0,
255, 236, 39,
0, 228, 54,
41, 173, 255,
131, 118, 156,
255, 119, 168,
255, 204, 170
};
#endif
if (!SDL_LockTexture(render_target, NULL, &dst, &dst_pitch))
{
unsigned char* dst8 = (unsigned char*)dst;
for (int y = 0; y < HEIGHT; ++y)
{
for (int x = 0; x < WIDTH; ++x)
{
int dstk = y * dst_pitch + x * 4;
int srck = y * src_pitch + x * 3;
int r = src[srck + 0];
int g = src[srck + 1];
int b = src[srck + 2];
int best = 0;
int best_score = (r * r + g * g + b * b) * 2;
for (int p = 0; p < palette_size * 3; p += 3)
{
const int* pico8_color = pico8_palette + p;
if (pico8_color[0] == r &&
pico8_color[1] == g &&
pico8_color[2] == b)
{
// Perfect match
best = p;
break;
}
int ri = pico8_color[0] - r;
int gi = pico8_color[1] - g;
int bi = pico8_color[2] - b;
int score = ri * ri + gi * gi + bi * bi;
if (score < best_score)
{
best_score = score;
best = p;
}
}
dst8[dstk + 0] = pico8_palette[best + 0];
dst8[dstk + 1] = pico8_palette[best + 1];
dst8[dstk + 2] = pico8_palette[best + 2];
dst8[dstk + 3] = 255;
}
}
SDL_UnlockTexture(render_target);
}
#else
void* dst;
const unsigned char* src = doom_get_framebuffer(4);
int src_pitch = WIDTH * 4;
int dst_pitch;
if (!SDL_LockTexture(render_target, NULL, &dst, &dst_pitch))
{
for (int y = 0; y < HEIGHT; ++y)
{
memcpy(dst, src, src_pitch);
dst = (unsigned char*)dst + dst_pitch;
src += src_pitch;
}
SDL_UnlockTexture(render_target);
}
#endif
// Stretch our texture on the screen
SDL_Rect src_rect = {0, 0, WIDTH, HEIGHT };
SDL_Rect dst_rect = {0, 0, FULL_WIDTH, FULL_HEIGHT};
SDL_RenderCopy(renderer, render_target, &src_rect, &dst_rect);
// Swap
SDL_RenderPresent(renderer);
}
// Shutdown
if (midi_timer) SDL_RemoveTimer(midi_timer);
#if defined(WIN32)
if (midi_out_handle) midiOutClose(midi_out_handle);
#endif
SDL_SetRelativeMouseMode(SDL_FALSE);
SDL_CloseAudio();
SDL_DestroyTexture(render_target);
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}