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@the-Dust the-Dust commented Sep 11, 2020

This is my view on how Hangman game can be realized.
I tried to stick to concept of elegant objects:

  • Small, mostly immutable classes with no logic in constructors and no private methods
  • No inheritance, only interface implementation
  • No parameterless constructors
  • Behavior variability in general achieved by polymorphism, not by if/else operators

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