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LogMessages.cpp
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LogMessages.cpp
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#include "LogMessages.h"
#include <cassert>
#include <cstdio>
#include <ctime>
#ifdef WIN32
#include <windows.h>
#endif
LogMessage* LogMessage::m_Instance = nullptr;
LogMessage* LogMessage::CreateInstance()
{
if (m_Instance == nullptr)
{
m_Instance = new LogMessage();
}
return m_Instance;
}
LogMessage* LogMessage::GetSingleton()
{
assert(m_Instance != nullptr);
return m_Instance;
}
LogMessage::LogMessage(void) :
m_LogFile(nullptr)
{
m_LogFile = static_cast<_iobuf*>(fopen("emulator.log", "w"));
}
LogMessage::~LogMessage(void)
{
if (m_LogFile != nullptr)
fclose(static_cast<FILE*>(m_LogFile));
}
void LogMessage::DoLogMessage(const char* message, bool logToConsole) const
{
if (m_LogFile != nullptr)
{
fputs(message, static_cast<FILE*>(m_LogFile));
fputs("\r\n", static_cast<FILE*>(m_LogFile));
}
if (false == logToConsole)
return;
#ifdef WIN32
OutputDebugString(message);
OutputDebugString("\n");
#else
printf(message);
printf("\n");
#endif
}