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| 1 | +class Example extends Phaser.Scene { |
| 2 | + |
| 3 | + preload() { |
| 4 | + this.load.image('tiles', 'assets/tilemaps/tiles/drawtiles.png'); |
| 5 | + } |
| 6 | + |
| 7 | + create() { |
| 8 | + // Build a random level as a 2D array. |
| 9 | + const level = []; |
| 10 | + for (let y = 0; y < 60; y++) { |
| 11 | + const row = []; |
| 12 | + for (let x = 0; x < 60; x++) { |
| 13 | + const tileIndex = Phaser.Math.RND.integerInRange(0, 6); |
| 14 | + row.push(tileIndex); |
| 15 | + } |
| 16 | + level.push(row); |
| 17 | + } |
| 18 | + |
| 19 | + const map = this.make.tilemap({ data: level, tileWidth: 32, tileHeight: 32 }); |
| 20 | + const tileset = map.addTilesetImage('tiles'); |
| 21 | + const layer = map.createLayer(0, tileset, 0, 0); |
| 22 | + const camera = this.cameras.main; |
| 23 | + let cameraDragStartX; |
| 24 | + let cameraDragStartY; |
| 25 | + |
| 26 | + this.input.on('pointerdown', () => { |
| 27 | + cameraDragStartX = camera.scrollX; |
| 28 | + cameraDragStartY = camera.scrollY; |
| 29 | + }); |
| 30 | + |
| 31 | + this.input.on('pointermove', (pointer) => { |
| 32 | + if (pointer.isDown) { |
| 33 | + camera.scrollX = cameraDragStartX + (pointer.downX - pointer.x) / camera.zoom; |
| 34 | + camera.scrollY = cameraDragStartY + (pointer.downY - pointer.y) / camera.zoom; |
| 35 | + } |
| 36 | + }); |
| 37 | + |
| 38 | + this.input.on('wheel', (pointer, gameObjects, deltaX, deltaY, deltaZ) => { |
| 39 | + // Get the current world point under pointer. |
| 40 | + const worldPoint = camera.getWorldPoint(pointer.x, pointer.y); |
| 41 | + const newZoom = camera.zoom - camera.zoom * 0.001 * deltaY; |
| 42 | + camera.zoom = Phaser.Math.Clamp(newZoom, 0.25, 2); |
| 43 | + |
| 44 | + // Update camera matrix, so `getWorldPoint` returns zoom-adjusted coordinates. |
| 45 | + camera.preRender(); |
| 46 | + const newWorldPoint = camera.getWorldPoint(pointer.x, pointer.y); |
| 47 | + // Scroll the camera to keep the pointer under the same world point. |
| 48 | + camera.scrollX -= newWorldPoint.x - worldPoint.x; |
| 49 | + camera.scrollY -= newWorldPoint.y - worldPoint.y; |
| 50 | + }); |
| 51 | + } |
| 52 | +} |
| 53 | + |
| 54 | +const config = { |
| 55 | + width: 800, |
| 56 | + height: 600, |
| 57 | + type: Phaser.AUTO, |
| 58 | + parent: 'phaser-example', |
| 59 | + pixelArt: true, |
| 60 | + scene: Example |
| 61 | +}; |
| 62 | + |
| 63 | +const game = new Phaser.Game(config); |
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