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Updated documentation
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.github/Images/3.png

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.github/README.md

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@@ -44,6 +44,10 @@ The user interface for the spline editor should be pretty self-explanatory. Howe
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**Show Control Points:** sets whether or not the control points of the end points will be drawn in Scene window
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**Show Directions:** sets whether or not the control points' directions will be drawn in Scene window
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**Show Point Indices:** sets whether or not the end points' indices will be drawn in Scene window
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**Show Normals:** sets whether or not the end points' normals will be drawn in Scene window
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**Auto Calculated Normals Angle:** when *Auto Calculate Normals* button is clicked, all normals will be rotated around their Z axis by the specified amount (each end point's rotation angle can further be customized from the end point's Inspector)

Plugins/BezierSolution/README.txt

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@@ -12,6 +12,8 @@ To create a new spline in the editor, click "GameObject - Bezier Spline". Now yo
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- Loop: connects the first end point and the last end point of the spline
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- Draw Runtime Gizmos: draws the spline during gameplay
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- Show Control Points: sets whether or not the control points of the end points will be drawn in Scene window
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- Show Directions: sets whether or not the control points' directions will be drawn in Scene window
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- Show Point Indices: sets whether or not the end points' indices will be drawn in Scene window
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- Show Normals: sets whether or not the end points' normals will be drawn in Scene window
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- Auto Calculated Normals Angle: when Auto Calculate Normals button is clicked, all normals will be rotated around their Z axis by the specified amount (each end point's rotation angle can further be customized from the end point's Inspector)
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- Construct Linear Path: constructs a completely linear path between the end points by using Free handle mode and adjusting the control points of end points

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