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Plugins/BezierSolution/BezierSpline.cs

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@@ -75,7 +75,7 @@ public SplineAutoConstructMode autoConstructMode
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}
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}
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}
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private Vector3[] autoConstructedSplineRhs;
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private Vector3[] autoConstructedSplineControlPoints;
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private float[] autoConstructedSplineTmp;
@@ -1059,7 +1059,7 @@ public void AutoConstructSpline()
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autoConstructedSplineControlPoints = new Vector3[rhsLength]; // Solution vector
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if( autoConstructedSplineTmp == null || rhsLength != autoConstructedSplineTmp.Length )
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autoConstructedSplineTmp = new float[rhsLength]; // Temp workspace
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for( int i = 1; i < n - 1; i++ )
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autoConstructedSplineRhs[i] = 4 * endPoints[i].position + 2 * endPoints[i + 1].position;
@@ -1504,4 +1504,4 @@ internal void Reset()
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}
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#endif
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}
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}
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}

package.json

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@@ -1,7 +1,7 @@
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{
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"name": "com.yasirkula.beziersolution",
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"displayName": "Bezier Solution",
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"version": "2.3.1",
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"version": "2.3.2",
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"documentationUrl": "https://github.com/yasirkula/UnityBezierSolution",
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"changelogUrl": "https://github.com/yasirkula/UnityBezierSolution/releases",
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"licensesUrl": "https://github.com/yasirkula/UnityBezierSolution/blob/master/LICENSE.txt",

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