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script.js
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const board = document.querySelector("#board");
// For the movement of pots
const colorsPots = ["redPot", "bluePot", "greenPot", "yellowPot"];
// For Audio
const drop = document.querySelector("#drop");
const ladder = document.querySelector("#ladder");
const snake = document.querySelector("#snake");
const diceAudio = document.querySelector("#diceAudio");
const success = document.querySelector("#success");
// For showing the winner message
const modal = document.querySelector("#modal");
const wname = document.querySelector("#wname");
const wimg = document.querySelector("#wimg");
// Path of ladders
let ladders = [
[4, 16, 17, 25],
[21, 39],
[29, 32, 33, 48, 53, 67, 74],
[43, 57, 64, 76],
[63, 62, 79, 80],
[71, 89],
];
// Path for snakes
let snakes = [
[30, 12, 13, 7],
[47, 46, 36, 35, 27, 15],
[56, 44, 38, 23, 19],
[73, 69, 51],
[82, 79, 62, 59, 42],
[92, 88, 75],
[98, 97, 83, 84, 85, 77, 64, 76, 65, 55],
];
// Dice probabilities array
const diceArray = [1, 2, 3, 4, 5, 6];
// Used for looping players chances
const playerNumbers = [1, 2, 3, 4];
// Dice icon according to random dice value
const diceIcons = [
"fa-dice-one",
"fa-dice-two",
"fa-dice-three",
"fa-dice-four",
"fa-dice-five",
"fa-dice-six",
];
// Array of object for tracking user
const players = [
{
name: "Player 1",
image: 1,
lastDice: 0,
score: 0,
lastMovement: 0,
},
{
name: "Player 2",
image: 0,
lastDice: 0,
score: 0,
lastMovement: 0,
},
{
name: "Player 3",
image: 3,
lastDice: 0,
score: 0,
lastMovement: 0,
},
{
name: "Player 4",
image: 4,
lastDice: 0,
score: 0,
lastMovement: 0,
},
];
// Multiple screens on the page
const screen1 = document.querySelector("#screen1");
const screen2 = document.querySelector("#screen2");
const screen3 = document.querySelector("#screen3");
// Tracking the current player
let currentPlayer = 1;
// Create a board where pots are placed
const drawBoard = () => {
let content = "";
let boxCount = 101;
for (let i = 0; i < 10; i++) {
for (let j = 0; j < 10; j++) {
if (i % 2 === 0) boxCount--;
content += `<div class="box" id="potBox${boxCount}"></div>`;
if (i % 2 != 0) boxCount++;
}
boxCount -= 10;
}
board.innerHTML = content;
};
// Initial state at the beginning of the game
const initialState = () => {
drawBoard();
screen2.style.display = "none";
screen3.style.display = "none";
};
initialState();
// Select players for game
let playersCount = 2;
const selectBox = document.getElementsByClassName("selectBox");
const selectPlayers = (value) => {
selectBox[playersCount - 2].className = "selectBox";
selectBox[value - 2].className = "selectBox selected";
playersCount = value;
};
// To start the game
const start = () => {
screen1.style.display = "none";
screen2.style.display = "block";
hideUnwantedPlayers();
};
// To back user to previous screen
const back = () => {
screen2.style.display = "none";
screen1.style.display = "block";
resetPlayersCount();
};
// Next the user from screen 2 to screen 3
const next = () => {
screen2.style.display = "none";
screen3.style.display = "block";
hideFinalPlayers();
displayNames();
disableDices();
};
// Reset the number of players in the add profile screen
const resetPlayersCount = () => {
for (let i = 3; i < 5; i++) {
let x = "card" + i;
document.getElementById(x).style.display = "flex";
}
};
// Hide unwanted Players according to the player count
const hideUnwantedPlayers = () => {
for (let i = playersCount + 1; i < 5; i++) {
let x = "card" + i;
document.getElementById(x).style.display = "none";
}
};
// Hide the final screen 3 players
const hideFinalPlayers = () => {
for (let i = playersCount + 1; i < 5; i++) {
let x = "playerCard" + i;
document.getElementById(x).style.display = "none";
}
};
// Display the name and profile icon for the users
const displayNames = () => {
for (let i = 1; i < playersCount + 1; i++) {
const baseURL = "images/avatars/";
let x = "displayName" + i;
let y = "avatar" + i;
document.getElementById(x).innerHTML = players[i - 1].name;
document.getElementById(y).src = baseURL + players[i - 1].image + ".png";
}
};
// Update the name and profile icon for the users
const updateUserProfile = (playerNo, value) => {
// Change profile to next profile in order
const baseURL = "images/avatars/";
if (value === 1) {
players[playerNo - 1].image = (players[playerNo - 1].image + 1) % 8;
} else {
if (players[playerNo - 1].image === 0) {
players[playerNo - 1].image = 7;
} else {
players[playerNo - 1].image = Math.abs(
(players[playerNo - 1].image - 1) % 8
);
}
}
let x = "profile" + playerNo;
document.getElementById(x).src =
baseURL + players[playerNo - 1].image + ".png";
};
// Change the name of the player from input box
const changeName = (playerNo) => {
let x = "name" + playerNo;
let value = document.getElementById(x).value;
if (value.length > 0) {
players[playerNo - 1].name = value;
} else {
players[playerNo - 1].name = "Player" + playerNo;
}
};
// Clean the board with no pots
const resetBoard = () => {
for (let i = 0; i < 100; i++) {
let x = i + 1;
document.getElementById("potBox" + x).innerHTML = "";
}
};
// Refresh the board after every dice roll
const updateBoard = () => {
resetBoard();
for (let i = 0; i < playersCount; i++) {
if (players[i].score != 0) {
let x = "potBox" + players[i].score;
document.getElementById(
x
).innerHTML += `<div class="pot ${colorsPots[i]}" >`;
}
}
};
// Used for moving pot from one place to another
const movePot = (value, playerNumber) => {
const playerValue = players[playerNumber - 1].score;
let end = playerValue + value;
if (end < 101) {
if (end === 100) {
setTimeout(() => {
modal.className = "modal";
success.play();
const baseURL = "images/avatars/";
wimg.src = baseURL + players[playerNumber - 1].image + ".png";
wname.innerHTML = players[playerNumber - 1].name;
}, value * 400);
}
var t = setInterval(() => {
players[playerNumber - 1].score++;
drop.currentTime = 0;
drop.play();
updateBoard();
if (players[playerNumber - 1].score === end) {
clearInterval(t);
}
}, 400);
setTimeout(() => {
checkLadder(players[playerNumber - 1].score, playerNumber);
checkSnake(players[playerNumber - 1].score, playerNumber);
}, 400 * value);
}
};
// For random dice value
const rollDice = (playerNo) => {
if (playerNo === currentPlayer) {
diceAudio.play();
const diceNumber = diceArray[Math.floor(Math.random() * diceArray.length)];
// const diceNumber = 100;
let x = "dice" + playerNo;
document.getElementById(x).innerHTML = `<i class="diceImg fas ${
diceIcons[diceNumber - 1]
}"></i>`;
// players[playerNo - 1].score += diceNumber;
let tempCurrentPlayer = currentPlayer;
currentPlayer = 0;
// Move the current players pot
setTimeout(() => {
movePot(diceNumber, tempCurrentPlayer);
}, 1000);
setTimeout(() => {
currentPlayer = playerNumbers[tempCurrentPlayer % playersCount];
document.getElementById("dice" + currentPlayer).style.color = "";
disableDices();
}, 2000 + diceNumber * 400);
}
};
// Disable Other player's dice that are not current player
const disableDices = () => {
for (let i = 1; i < playersCount + 1; i++) {
if (currentPlayer != i) {
let x = "dice" + i;
document.getElementById(x).style.color = "grey";
}
}
};
// Check the current player is on ladder or not
const checkLadder = (value, playerNumber) => {
for (let i = 0; i < ladders.length; i++) {
if (ladders[i][0] === value) {
specialMove(i, playerNumber);
}
}
};
// Check the current player is on snake or not
const checkSnake = (value, playerNumber) => {
for (let i = 0; i < snakes.length; i++) {
if (snakes[i][0] === value) {
specialMoveSnake(i, playerNumber);
}
}
};
// Move the pot on the ladder
const specialMove = (value, playerNumber) => {
let i = 0;
var t = setInterval(() => {
players[playerNumber - 1].score = ladders[value][i];
ladder.play();
updateBoard();
i++;
if (i === ladders[value].length) {
clearInterval(t);
}
}, 400);
};
// Move the pot according to snake
const specialMoveSnake = (value, playerNumber) => {
let i = 0;
snake.play();
var t = setInterval(() => {
players[playerNumber - 1].score = snakes[value][i];
updateBoard();
i++;
if (i === snakes[value].length) {
clearInterval(t);
}
}, 400);
};