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4functions.h
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#include "2preprocess.h"
#include "LUT/LUT_definition.h"
# define pi 3.141592653589793238462643383279502884L
double adjust_to_range(double angle,double m=pi) {
//make the angle between -pi and pi
while (angle > m) {
angle -= 2 * m;
}
while (angle < -m) {
angle += 2 * m;
}
return angle;
}
double to_sin(double a){
a= adjust_to_range(a);
if(a < 0)return -to_sin(-a);
if(a > pi/2) return to_sin(pi - a);
auto lower=map_sin.lower_bound(a);
auto upper = lower--;
double x0 = lower->first;
double x1 = upper->first;
double y0 = lower->second;
double y1 = upper->second;
double ratio = (a - x0) / (x1 - x0);
return y0 + ratio * (y1 - y0);
}
double to_asin(double a){
if(a>1 || a<-1){
throw MyError("Out of bound argument for Asin function (>1 or <-1)");
}
auto lower=map_asin.lower_bound(a);
auto upper = lower--;
double x0 = lower->first;
double x1 = upper->first;
double y0 = lower->second;
double y1 = upper->second;
double ratio = (a - x0) / (x1 - x0);
return y0 + ratio * (y1 - y0);
}
double to_cos(double a){
a= adjust_to_range(a);
if(a < 0) return to_cos(-a);
if(a>pi/2) return -to_cos(pi-a);
auto lower=map_cos.lower_bound(a);
auto upper = lower--;
double x0 = lower->first;
double x1 = upper->first;
double y0 = lower->second;
double y1 = upper->second;
double ratio = (a - x0) / (x1 - x0);
return y0 + ratio * (y1 - y0);
}
double to_acos(double a){
if(a>1 || a<-1){
throw MyError("Out of bound argument for Acos function (>1 or <-1)");
}
return pi/2- to_asin(a);
}
double to_tan(double a){
a= adjust_to_range(a,pi/2);
if(cos(a)==0){
throw MyError("There is a tan(pi/2) or tan(-pi/2) in your exression :( ");
}
return to_sin(a)/to_cos(a);
}
double to_atan(double x) {
if (x < 0) return -to_atan(-x);
if (x > 1) return pi / 2 - to_atan(1 / x);
double result = 0;
double x_squared = x * x;
double term = x;
double divisor = 1;
while (term != 0) {
result += term;
divisor += 2;
term *= -x_squared / divisor;
}
return result;
}
double binaryPower(double base, int exponent) {
double result = 1.0;
while (exponent) {
if (exponent & 1)
result *= base;
base *= base;
exponent >>= 1;
}
return result;
}
double to_sqrt(double x) {
if (x < 0) {
throw MyError("Cannot compute square root of a negative number");
}
double guess = x / 2.0; // Initial guess
double prev_guess = 0.0;
const double epsilon = 1e-6; // Desired precision
while (abs(guess - prev_guess) > epsilon) {
prev_guess = guess;
guess = (guess + x / guess) / 2.0;
}
return guess;
}
double to_pow(double base, double exponent) {
if (exponent == 0.0)
return 1.0;
if (exponent < 0.0) {
base = 1.0 / base;
exponent = -exponent;
}
double intPart = static_cast<int>(exponent);
double fracPart = exponent - intPart;
double result = binaryPower(base, intPart);
double fractionResult = 0.0;
double fractionmult = 1.0;
double sqrts = 2;
double basef = to_sqrt(base);
while (abs(fracPart - fractionResult) >= 0.0001 ) {
//cout<<fractionResult<<endl;
double distance0 = abs(fracPart - fractionResult);
double distance1 = abs(fracPart - (fractionResult + 1 / sqrts));
double distance2 = abs(fracPart - (fractionResult - 1 / sqrts));
if (distance1 < distance2 && distance1<distance0 ) {
fractionResult += 1 / sqrts;
fractionmult *= basef;
}
else if(distance2 < distance1 && distance2<distance0){
fractionResult -= 1 / sqrts;
fractionmult /= basef;
}
basef = to_sqrt(basef);
sqrts *= 2;
//cout<<"diff"<<fracPart - fractionResult<<endl;
}
result *= fractionmult;
return result;
}