- Prepare a Linux machine such as Ubuntu.
- Install Mono and MonoDevelop following the official guide. Note that "monodevelop-nunit" must be installed.
- Launch MonoDevelop and install MonoDevelop.AddinMaker from the MD/XS Addin Gallery.
- Clone the repo to a local path such as
~/xamarinstudio.xunit
. - Open MonoDevelop.XUnit.sln in MonoDevelop from the repo.
- Debug this project, and a new MonoDevelop instance is opened with this addin installed.
- Prepare a Windows machine.
- Install Xamarin Studio 6.0 from Xamarin.
- Launch Xamarin Studio and install MonoDevelop.AddinMaker from the MD/XS Addin Gallery.
- Clone the repo to a local path such as
D:\xamarinstudio.xunit
. - Switch to 6.0 branch.
- Launch Xamarin Studio and open MonoDevelop.UnitTesting.XUnit.sln from the repo.
- Prepare a Windows machine.
- Install Visual Studio for Mac.
- Launch Visual Studio for Mac and install AddinMaker (not yet ready).
- Clone the repo to a local path such as
D:\xamarinstudio.xunit
. - Switch to 7.0 branch.
- Launch Visual Studio for Mac and open MonoDevelop.UnitTesting.XUnit.sln from the repo.
- Debug this project, and a new Xamarin Studio instance is opened with this addin installed.