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46 changes: 46 additions & 0 deletions cgame.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -154,6 +154,50 @@ void pm_aimflag() {
call();
}

extern cvar_t* cg_zoomSensitivity_ratio;
float stockCgZoomSensitivity()
{
float* fov_visible_percentage = (float*)CGAME_OFF(0x3020958c); //Visible percentage of cg_fov value
float* cg_fov_value = (float*)CGAME_OFF(0x30298c68);
return (*fov_visible_percentage / *cg_fov_value); //See instruction 30032fe8
}
void sensitivityRatioAds()
{
float* cg_zoomSensitivity = (float*)CGAME_OFF(0x3020b5f4); //zoomSensitivity var of cg_t struct
float* ads_anim_progress = (float*)CGAME_OFF(0x30207214); //From 0 to 1
//See FUN_30032e20
if (*ads_anim_progress == 1) //ADS animation completed
{
//ADS
*cg_zoomSensitivity = (stockCgZoomSensitivity() * cg_zoomSensitivity_ratio->value);
}
else if (*ads_anim_progress != 0) //ADS animation in progress
{
bool* ads = (bool*)CGAME_OFF(0x30209458);
if (*ads)
{
//ADS
*cg_zoomSensitivity = (stockCgZoomSensitivity() * cg_zoomSensitivity_ratio->value);
}
else
{
//NOT ADS
*cg_zoomSensitivity = stockCgZoomSensitivity();
}
}
else if (*ads_anim_progress == 0)
{
//NOT ADS
*cg_zoomSensitivity = stockCgZoomSensitivity();
}

__asm
{
fstp st(0)
retn
}
}

#define cg_crosshairClientNum (*(int*)CGAME_OFF(0x3020C8C8))
#define cg_renderingThirdPerson (*(int*)CGAME_OFF(0x30207158))

Expand Down Expand Up @@ -828,6 +872,8 @@ void CG_Init(DWORD base) {

__call(CGAME_OFF(0x3001E6A1), (int)CG_Obituary);

__jmp(CGAME_OFF(0x30032fe8), (int)sensitivityRatioAds);

*(UINT32*)CGAME_OFF(0x300749EC) = 1; // Enable cg_fov
// *(UINT32*)CGAME_OFF(0x30074EBC) = 0; // Enable cg_thirdperson

Expand Down
2 changes: 2 additions & 0 deletions cl_main.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -20,6 +20,7 @@ cvar_t *cl_font_type;
cvar_t *cg_drawheadnames;
cvar_t *cg_xui_scoreboard;
cvar_t *cg_fov;
cvar_t *cg_zoomSensitivity_ratio;

DWORD __glob_wd_threadid;
HANDLE __glob_wd_threadhandle;
Expand Down Expand Up @@ -268,6 +269,7 @@ void CL_Init(void) {
cg_drawheadnames = Cvar_Get("cg_drawheadnames", "0", 0);
cg_xui_scoreboard = Cvar_Get("cg_xui_scoreboard", "0", 0);
cg_fov = Cvar_Get("cg_fov", "80", CVAR_ARCHIVE);
cg_zoomSensitivity_ratio = Cvar_Get("sensitivityRatioAds", "1.0", CVAR_ARCHIVE);

Cvar_Set("version", va("COD MP 1.1x build %d %s %s win-x86", BUILDNUMBER, __DATE__, __TIME__));
Cvar_Set("shortversion", "1.1x");
Expand Down