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quakedef.h
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/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// quakedef.h -- primary header for client
#ifndef QUAKEDEF_H
#define QUAKEDEF_H
#include "darkplaces.h"
#define GAMENAME "id1"
#define STARTCONFIGFILENAME "quake.rc"
#define CONFIGFILENAME "config.cfg"
// moveflags values
#define MOVEFLAG_VALID 0x80000000
#define MOVEFLAG_Q2AIRACCELERATE 0x00000001
#define MOVEFLAG_NOGRAVITYONGROUND 0x00000002
#define MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE 0x00000004
// stock defines
#define IT_SHOTGUN 1
#define IT_SUPER_SHOTGUN 2
#define IT_NAILGUN 4
#define IT_SUPER_NAILGUN 8
#define IT_GRENADE_LAUNCHER 16
#define IT_ROCKET_LAUNCHER 32
#define IT_LIGHTNING 64
#define IT_SUPER_LIGHTNING 128
#define IT_SHELLS 256
#define IT_NAILS 512
#define IT_ROCKETS 1024
#define IT_CELLS 2048
#define IT_AXE 4096
#define IT_ARMOR1 8192
#define IT_ARMOR2 16384
#define IT_ARMOR3 32768
#define IT_SUPERHEALTH 65536
#define IT_KEY1 131072
#define IT_KEY2 262144
#define IT_INVISIBILITY 524288
#define IT_INVULNERABILITY 1048576
#define IT_SUIT 2097152
#define IT_QUAD 4194304
#define IT_SIGIL1 (1u<<28)
#define IT_SIGIL2 (1u<<29)
#define IT_SIGIL3 (1u<<30)
#define IT_SIGIL4 (1u<<31)
// UBSan: unsigned literals because left shifting by 31 causes signed overflow, although it works as expected on x86.
//===========================================
// AK nexuiz changed and added defines
#define NEX_IT_UZI 1
#define NEX_IT_SHOTGUN 2
#define NEX_IT_GRENADE_LAUNCHER 4
#define NEX_IT_ELECTRO 8
#define NEX_IT_CRYLINK 16
#define NEX_IT_NEX 32
#define NEX_IT_HAGAR 64
#define NEX_IT_ROCKET_LAUNCHER 128
#define NEX_IT_SHELLS 256
#define NEX_IT_BULLETS 512
#define NEX_IT_ROCKETS 1024
#define NEX_IT_CELLS 2048
#define NEX_IT_LASER 4094
#define NEX_IT_STRENGTH 8192
#define NEX_IT_INVINCIBLE 16384
#define NEX_IT_SPEED 32768
#define NEX_IT_SLOWMO 65536
//===========================================
//rogue changed and added defines
#define RIT_SHELLS 128
#define RIT_NAILS 256
#define RIT_ROCKETS 512
#define RIT_CELLS 1024
#define RIT_AXE 2048
#define RIT_LAVA_NAILGUN 4096
#define RIT_LAVA_SUPER_NAILGUN 8192
#define RIT_MULTI_GRENADE 16384
#define RIT_MULTI_ROCKET 32768
#define RIT_PLASMA_GUN 65536
#define RIT_ARMOR1 8388608
#define RIT_ARMOR2 16777216
#define RIT_ARMOR3 33554432
#define RIT_LAVA_NAILS 67108864
#define RIT_PLASMA_AMMO 134217728
#define RIT_MULTI_ROCKETS 268435456
#define RIT_SHIELD 536870912
#define RIT_ANTIGRAV 1073741824
#define RIT_SUPERHEALTH 2147483648
//MED 01/04/97 added hipnotic defines
//===========================================
//hipnotic added defines
#define HIT_PROXIMITY_GUN_BIT 16
#define HIT_MJOLNIR_BIT 7
#define HIT_LASER_CANNON_BIT 23
#define HIT_PROXIMITY_GUN (1<<HIT_PROXIMITY_GUN_BIT)
#define HIT_MJOLNIR (1<<HIT_MJOLNIR_BIT)
#define HIT_LASER_CANNON (1<<HIT_LASER_CANNON_BIT)
#define HIT_WETSUIT (1<<(23+2))
#define HIT_EMPATHY_SHIELDS (1<<(23+3))
//===========================================
#include "vid.h"
#include "r_textures.h"
#include "crypto.h"
#include "draw.h"
#include "screen.h"
#include "netconn.h"
#include "protocol.h"
#include "sbar.h"
#include "sound.h"
#include "model_shared.h"
#include "world.h"
#include "client.h"
#include "render.h"
#include "progs.h"
#include "progsvm.h"
#include "server.h"
#include "phys.h"
#include "input.h"
#include "keys.h"
#ifdef CONFIG_MENU
#include "menu.h"
#endif
#include "csprogs.h"
#include "glquake.h"
#include "palette.h"
extern qbool noclip_anglehack;
/// skill level for currently loaded level (in case the user changes the cvar while the level is running, this reflects the level actually in use)
extern int current_skill;
//
// chase
//
extern cvar_t chase_active;
extern cvar_t cl_viewmodel_scale;
void Chase_Init (void);
void Chase_Reset (void);
void Chase_Update (void);
void fractalnoise(unsigned char *noise, int size, int startgrid);
void fractalnoisequick(unsigned char *noise, int size, int startgrid);
float noise4f(float x, float y, float z, float w);
void Sys_Shared_Init(void);
// Flag in size field of demos to indicate a client->server packet. Demo
// playback will ignore this, but it may be useful to make DP sniff packets to
// debug protocol exploits.
#define DEMOMSG_CLIENT_TO_SERVER 0x80000000
#endif