1. **swings.txt**
- Functions for tracking character relationships.
- This is the exact file as used in Heaven's Vault.
- TODO: Some examples of usage.
2. **tunnel_to_death.txt**
- A simple example of tunnel usage to either continue the story or redirect the flow to a death knot.
3. **threading-tunnels.txt**
- Threading tunnels.
- Explains how to thread in content that’s been written as a tunnel.
4. **print_num.txt**
- Print numbers out in English.
5. **rooms-with-objects.txt**
- Using ink for rooms and objects.
- Description of how Heaven's Vault uses ink to simulate an adventure game with interactive props.
6. **rooms-and-objects.txt**
- Same as above, using ink for rooms and objects.
7. **LD41 Emoji.txt**
- Textless text-based choose-your-own adventure game using emojis.
8. **ladyh_conversation.txt**
- An example of a conversation system in ink, featuring variables and flow control.
9. **Jeremy Andriano - Creating Playable Stories with Ink and Inky.docx**
- Document title suggests a guide on creating playable stories using Ink and Inky.
10. **README.md**
- A markdown file typically used for documentation or instructions, specific contents unknown.
11. **WritingWithInk.md**
- A markdown file likely containing information on writing with Ink, specific contents unknown.
12. **ArchitectureAndDevOverview.md**
- A markdown file possibly explaining the architecture and development overview of a project, specific contents unknown.
13. **RunningYourInk.md**
- A markdown file likely containing information on how to run Ink scripts, specific contents unknown.
14. **TheIntercept.txt**
- A text file possibly containing a story or script, specific contents unknown.
15. **Dan Cox and Taylor Howard - Unofficial Ink Cookbook.docx**
- Document title suggests a compilation of resources or tips for using Ink, created by Dan Cox and Taylor Howard.