You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
When myViewer.cameraControl.navMode == "orbit" and we click-drag on empty space, then orbit us about Camera#look, instead of about Scene#center.
This change helps the following navigation use case.
When myViewer.cameraControl.navMode == "orbit", dollying moves Camera#eye and Camera#look forwards and backwards, in unison. Dollying is therefore able to move us all the way through a model, and then out the other side.
If we dolly through a model and pop out the other side, then being able to click and drag on the empty space in front of us, to orbit us about Camera#look, will allow us to turn around and face the model again.
The previous behaviour for click-dragging empty canvas, in which we orbit Scene#center by default, would be disorienting, because that center could be anywhere, resulting in objects whizzing past and disappearing as we orbit.