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capabilities.md

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Capabilities

See this YouTube Video for a general overview of capabilities and their current state.

Ironclad

  • Missing cards: several, but also specifically: Infernal Blade, True Grit

Silent

  • Missing cards: Distraction, All Out Attack, Well Laid Plans, Masterful Stab, Doppelganger, Setup, Nightmare, Alchemize,
  • Strategies around poison use would require additional comparator adjustments: e.g. who to best target with Corpse Explosion? When do we want to apply Catalyst?

Defect

  • Missing cards: Force Field, Hologram, Rebound, Seek, Static Discharge, White Noise

Watcher

  • Missing cards: Conjure Blade, Foreign Influence, Meditate, Omniscience, Vault

General

  • Calculation limit: The bot will stop thinking after it has evaluated 11,000 battle paths (configurable as max_path_count in multiple places) for one play. This will often result in it just playing the card that's all the way on the right. This is an intentional trade-off vs waiting a long time. Most likely to happen when you've got a LOT of cards in hand, the potential to play a lot of them, and 3+ enemies.
  • Heart: The bot doesn't know how to find the keys
  • Bug: Prayer Wheel card reward is only checked if first card reward is picked up
  • Missing colorless cards: Chrysalis, Discovery, Forethought, Jack of All Trades, Madness, Metamorphosis, Panic Button, Purity, Secret Technique, Secret Weapon, The Bomb, Thinking Ahead, Transmutation, Violence

Misc improvement ideas

  • Know that Writhing Mass will change intent after each hit. Could do: stop dealing damage when we can block the hit. Also avoid the curse.
  • Know when Time Eater is going to heal, so don't waste resources on him.
  • Add purchasing of potions (e.g. Ritual Potion) to the shop purchase handler.
  • Make common_ handlers for events, potions, and shop purchasing so they can stop being duplicated.

We maintain a big backlog of issues, let us know if you want inspiration. :D