This repository has been archived by the owner on Nov 7, 2022. It is now read-only.
Releases: xamarin/urho
Releases · xamarin/urho
1.9.67
1.8.91
1.8.90
Fixed #300 - missing GetRenderBuffer/GetTarget
Fixed #266 - add NameStringHash to NameHash
Fixed #272 - StringHash doesn't implement equality operators
Fixed #273 - GetBoneSafe doesn't accept StringHash
Fixed #291 and #249 - load x86/x64 mono-urho on windows.
Fixed #309 - UrhoSharp 1.8.* breaks compatibility with iOS 9
Fixed UWP scaling issue
WPF/WinForms - render in a backround thread
Better x86/64 bit native library handling for Windows.
1.8.71
- Xamarin.Forms updated from 2.3 to 2.5.0.280555
- new ApplicationOptions("AssetsData1;AssetsData2;AssetsData3") - new quick syntax
- UniversalWindowsPlatform updated from 5.2.* to 6.0.7
- WPF input issue
- Fixed UrhoSharp.Tools (macOS binaries)
- Missing binding: RenderSurface::GetRenderBuffer/GetTarget #300
1.8.65
1.8.60
1.8.51
- Updated to Urho3D 1.7
- ARKit and ARCore components
- Fixed major Android and iOS crashes
- Optional DirectX11 backend for Windows
- UWP 64bit support (and .NET Native toolchain)
- Added IndexBuffer SetData overload for large indices
- Minor fixes in Actions
- Added Graphics.GetMultiSampleLevels