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CHANGELOG.md

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Changelog

All notable changes to this package will be documented in this file.

The format is based on Keep a Changelog and this project adheres to Semantic Versioning.

[1.1.0]

Added

  • Added vertical ports
  • Added an example with Waitable and async nodes
  • Added drag and drop support for assets and scene objects directly into a graph

Fixed

  • Fixed ports duplicated after undo

[1.0.1]

Added

  • You can now re-order elements inside the blackboard.

[1.0.0]

Added

  • Added support of custom property drawers for exposed parameters in the graph inspector (the one that shows in the inspector when the graph is selected).

Change

  • Serialization backend (use [SerializeReference] instead of JSON)

[0.10.4]

Added

  • Added deletable bool API on the BaseNode

Fixed

  • Fix missing and inconsistent field drawers on inherited node fields
  • Fix inconsistent field drawer positions after unsupported fields
  • Fixed port sync code
  • Fixed exception to log not handling correctly the stacktraces

[0.10.1]

Fixed

  • Node creation menu wasn't showing all graph specific nodes

[0.10.0]

Added

  • Added an API to exclude nodes from the creation menu either based on graph type or graph settings. See IsCompatibleWithGraph and NodeMenuItemAttribute attributes.

Fixed

  • Fixed locale serialization issue with float and vectors

[0.9.4]

Fixed

  • Fixed port order not correct.

[0.9.3]

Fixed

  • Fix selection lost after undo / redo
  • Fix node not removed from the inspector when the node is deleted in the graph
  • Fix performance issue with port sync
  • Fix nodes not disabled when deleted due to undo/redo

[0.9.2]

Added

  • Added sticky notes (only for 2020.1+)

[0.9.0]

Added

  • Added the [ShowAsDrawer] Attribute to display a drawer beside an input port

Fixed

  • Fixed relay node packing workflow and some deletion issues
  • Fixed ArgumentOutOfRange in relay node
  • Fixed relay node creation from input port

[0.8.0]

Added

  • Depth first compute order (enabled by default) instead of breadth first
  • Cycle detection in the graph, cyclic nodes are now marked with a compute order of -2
  • Added a node create menu when dropping an edge in the graph that also connects the edge to the new node (like in ShaderGraph or VFX Graph)
  • Added ITypeAdapter.GetIncompatibleTypes to list all the incompatible types (prevent automatic casting / unwanted connectable ports, can be used to exclude a conversion to System.Object for example)
  • Added a node inspector to show advanced settings in the inspector, see ShowInInspector.cs and DrawDefaultInspector(bool fromInspector) for more details.

Changed

  • Improved a lot the edge connection behavior for both input and output ports
  • Improved domain reload performances by using TypeCache when possible
  • Node copy/pasting now keeps the connected edges
  • Copy/paste now works between multiple graph windows
  • Copy/paste now supports node groups

Fixed

  • Fixed delete of multiple relay node at the same time breaking the graph
  • Fixed undo event not being unregistered when closing the graph
  • Fixed undo on parameter creation / deletion
  • Fixed toolbar AddButtons deleting existing buttons

[0.7.1]

Added

  • VisibleIf attribute in nodes, allow you to show fields only when another field have a specific value.
  • Added the possibility to hide controls when the mouse is not over the node

[0.7.0]

Added

  • Added a method to call the onProcess callback in the graph
  • Support of multiple [NodeMenuItemAttribute] on the same class

Fixed

  • Fixed execution error in player when using IL2CPP
  • Fixed ObjectField creation with FieldFactory

[0.6.0]

Added

  • Added Relay nodes
  • Added API to have a custom Edge Listener

Changed

  • When a port is disconnected, it's value is set to null or default.

Fixed

  • Window menu graph example

[0.5.0]

Added

  • Added StackNode with custom view
  • Added an API to notify the graph that a node have changed (BaseGraph.NotifyNodeChanged)

[0.4.0]

Changed

  • Renamed Comment Block by Group

[0.3.0]

Fixed

  • Fixed Enums fields created via FieldFactory (inspector graph UI for properties should now work with enums)

Added

  • User defined type conversions inside the graph (ex: float to vector). See TypeAdapter.cs

[0.2.0]

Fixed

  • Fixed build errors
  • Fixed badge distance when node used a custom size

[0.1.0]

Added

  • API to create C# template menu items (and moved the default Node and NodeView templates to Examples)
  • Added an event that is fired when something is changed inside the graph (BaseGraph.onGraphChanges)
  • Added support of node messages (you can attach one message with an icon to a node, either from the process function or from the view. See AddMessage and AddMessageView functions) image

Fixed

  • When switching a port type, the connected edges are now removed if the new port type is incompatible.

[0.0.0]

Added

  • Node and Graph property serialization (as json) Scriptable Object to store graph as a Unity asset.
  • Highly customizable and simple node and links API
  • Support multi-input into a container (multiple float into a list of float for example)
  • Graph processor which execute node's logic with a - dependency order
  • Powerful C# API to add new nodes / graphs
  • Exposed parameters that can be set per-asset to customize the graph processing from scripts or the inspector
  • Search window to create new nodes
  • Colored comment blocks (node groups)