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wows.go
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package backend
import (
"context"
"errors"
"github.com/alitto/pond"
"github.com/wows-tools/wows-stats/model"
"github.com/wows-tools/wows-stats/pester"
"github.com/wows-tools/wows-stats/wargaming"
"github.com/wows-tools/wows-stats/wargaming/wows"
"go.uber.org/zap"
"golang.org/x/exp/constraints"
"golang.org/x/time/rate"
"gorm.io/gorm"
"gorm.io/gorm/clause"
"strings"
"time"
)
var (
EURealm = wargaming.RealmEu
NARealm = wargaming.RealmNa
AsiaRealm = wargaming.RealmAsia
)
var (
ErrShipReturnInvalid = errors.New("Invalid return size for ship listing")
ErrWrongLengthPrefix = errors.New("The search should use a 3 letters prefix")
ErrUnknownRealm = errors.New("Unknown Wows realm/server")
prefixOrder = "0123456789_abcdefghijklmnopqrstuvwxyz"
pageSize = 100
)
func WowsRealm(realmStr string) (wargaming.Realm, error) {
switch realmStr {
case "eu":
return EURealm, nil
case "na":
return NARealm, nil
case "asia":
return AsiaRealm, nil
default:
return nil, ErrUnknownRealm
}
}
type Backend struct {
client *wargaming.Client
ShipMapping map[int]int
Realm wargaming.Realm
Logger *zap.SugaredLogger
DB *gorm.DB
APICallCounter int
PrefixBreak int // Number of trigram prefixes scanned before breaking, usefull when testing
ClanBreak int // Number of clan to scan before braking, once again for testing
}
func min[T constraints.Ordered](a, b T) T {
if a < b {
return a
}
return b
}
func difference(a, b []*model.Player) []*model.Player {
mb := make(map[int]*model.Player, len(b))
for _, x := range b {
mb[x.ID] = x
}
var diff []*model.Player
for _, x := range a {
if _, found := mb[x.ID]; !found {
diff = append(diff, x)
}
}
return diff
}
func (backend *Backend) pesterLogger(e pester.ErrEntry) {
if e.Err != nil {
backend.Logger.Infof("Attempt %d/%d failed for [%s] %s | error: %s", e.Retry, e.Request, e.Verb, e.URL, e.Err)
} else {
backend.Logger.Infof("Attempt %d/%d failed for [%s] %s", e.Retry, e.Request, e.Verb, e.URL)
}
}
func NewBackend(key string, realm string, logger *zap.SugaredLogger, db *gorm.DB) *Backend {
wReam, err := WowsRealm(realm)
if err != nil {
return nil
}
client := pester.New()
client.MaxRetries = 5
client.SetTimeout(20 * time.Second)
client.Backoff = pester.ExponentialJitterBackoff
client.SetRetryOnHTTP429(true)
client.Ratelimiter = rate.NewLimiter(rate.Every(time.Millisecond*105), 1)
backend := &Backend{
client: wargaming.NewClient(key, &wargaming.ClientOptions{client}),
ShipMapping: make(map[int]int),
Realm: wReam,
Logger: logger,
DB: db,
}
client.LogHook = backend.pesterLogger
return backend
}
func (backend *Backend) FillShipMapping() error {
backend.Logger.Debugf("Start filling ship mapping")
client := backend.client
respSize := 9999
pageNo := 1
for respSize != 0 {
res, _, err := client.Wows.EncyclopediaShips(context.Background(), wargaming.RealmEu, &wows.EncyclopediaShipsOptions{
Fields: []string{"ship_id", "tier"},
PageNo: &pageNo,
})
backend.APICallCounter++
if err != nil && pageNo == 1 {
return err
}
if err != nil {
// FIXME the go-wargaming library doesn't provide the "meta" part of the response
// (containing the number of pages and number of ships)
// so for now, we stop on the first error which is not ideal...
return nil
}
respSize = len(res)
pageNo++
for _, ship := range res {
backend.ShipMapping[*ship.ShipId] = *ship.Tier
}
}
backend.Logger.Debugf("Finish filling ship mapping")
return nil
}
func (backend *Backend) GetPlayerT10Count(playerId int) (int, error) {
backend.Logger.Debugf("Start getting T10 ship count for player %d", playerId)
realm := backend.Realm
client := backend.client
ret := 0
inGarage := "1"
res, _, err := client.Wows.ShipsStats(context.Background(), realm, playerId, &wows.ShipsStatsOptions{
Fields: []string{"ship_id"},
InGarage: &inGarage,
})
if err != nil {
return 0, err
}
backend.APICallCounter++
if len(res) != 1 {
return 0, ErrShipReturnInvalid
}
shipList, ok := res[playerId]
if !ok {
return 0, ErrShipReturnInvalid
}
for _, ship := range shipList {
shipTier, ok := backend.ShipMapping[*ship.ShipId]
if !ok {
continue
}
if shipTier == 10 {
ret++
}
}
backend.Logger.Debugf("Finish getting T10 ship count for player %d", playerId)
return ret, nil
}
func (backend *Backend) GetPlayerDetails(playerIds []int, withT10 bool) ([]*model.Player, error) {
backend.Logger.Debugf("Start getting player details for players %v", playerIds)
realm := backend.Realm
client := backend.client
var ret []*model.Player
players, _, err := client.Wows.AccountInfo(context.Background(), realm, playerIds, &wows.AccountInfoOptions{
Fields: []string{"account_id", "created_at", "hidden_profile", "last_battle_time", "logout_at", "nickname",
"statistics.pvp.wins", "statistics.pvp.battles", "statistics.pvp.xp",
"statistics.pvp_solo.wins", "statistics.pvp_solo.battles", "statistics.pvp_solo.xp",
"statistics.pvp_div2.wins", "statistics.pvp_div2.battles", "statistics.pvp_div2.xp",
"statistics.pvp_div3.wins", "statistics.pvp_div3.battles", "statistics.pvp_div3.xp",
"statistics.rank_solo.wins", "statistics.rank_solo.battles", "statistics.rank_solo.xp",
"statistics.pve.wins", "statistics.pve.battles", "statistics.pve.xp",
"statistics.oper_solo.battles", "statistics.oper_solo.wins", "statistics.oper_solo.xp",
},
Extra: []string{
"statistics.pve", "statistics.rank_solo", "statistics.pvp_solo", "statistics.pvp_div2", "statistics.pvp_div3", "statistics.oper_solo",
},
})
if err != nil {
return nil, err
}
backend.APICallCounter++
clanPlayers, _, err := client.Wows.ClansAccountinfo(context.Background(), realm, playerIds, &wows.ClansAccountinfoOptions{})
if err != nil {
return nil, err
}
backend.APICallCounter++
for _, playerData := range players {
if playerData == nil {
continue
}
T10Count := 0
JoinDate := time.Now()
if len(clanPlayers) != 0 {
if clanPlayer, ok := clanPlayers[*playerData.AccountId]; ok && clanPlayer != nil && clanPlayer.JoinedAt != nil {
JoinDate = clanPlayer.JoinedAt.Time
}
}
if withT10 {
T10Count, err = backend.GetPlayerT10Count(*playerData.AccountId)
if err != nil {
T10Count = 0
}
}
var battles int
var win int
var wr float64
if playerData.Statistics == nil || playerData.Statistics.Pvp == nil || playerData.Statistics.Pvp.Battles == nil || *playerData.Statistics.Pvp.Battles == 0 || playerData.Statistics.Pvp.Wins == nil {
battles = 0
win = 0
wr = 0
backend.Logger.Debugf("no pvp stats for player %s[%d]", *playerData.Nickname, *playerData.AccountId)
} else {
battles = *playerData.Statistics.Pvp.Battles
win = *playerData.Statistics.Pvp.Wins
wr = float64(win) / float64(battles)
}
var coopbattles int
var coopwin int
var coopwr float64
if playerData.Statistics == nil || playerData.Statistics.Pve == nil || playerData.Statistics.Pve.Battles == nil || *playerData.Statistics.Pve.Battles == 0 || playerData.Statistics.Pve.Wins == nil {
coopbattles = 0
coopwin = 0
coopwr = 0
backend.Logger.Debugf("no pve stats for player %s[%d]", *playerData.Nickname, *playerData.AccountId)
} else {
coopbattles = *playerData.Statistics.Pve.Battles
coopwin = *playerData.Statistics.Pve.Wins
coopwr = float64(coopwin) / float64(coopbattles)
}
var operbattles int
var operwin int
var operwr float64
if playerData.Statistics == nil || playerData.Statistics.OperSolo == nil || playerData.Statistics.OperSolo.Battles == nil || *playerData.Statistics.OperSolo.Battles == 0 || playerData.Statistics.OperSolo.Wins == nil {
operbattles = 0
operwin = 0
operwr = 0
backend.Logger.Debugf("no oper stats for player %s[%d]", *playerData.Nickname, *playerData.AccountId)
} else {
operbattles = *playerData.Statistics.OperSolo.Battles
operwin = *playerData.Statistics.OperSolo.Wins
operwr = float64(operwin) / float64(operbattles)
}
var rankedbattles int
var rankedwin int
var rankedwr float64
if playerData.Statistics == nil || playerData.Statistics.RankSolo == nil || playerData.Statistics.RankSolo.Battles == nil || *playerData.Statistics.RankSolo.Battles == 0 || playerData.Statistics.RankSolo.Wins == nil {
rankedbattles = 0
rankedwin = 0
rankedwr = 0
backend.Logger.Debugf("no oper stats for player %s[%d]", *playerData.Nickname, *playerData.AccountId)
} else {
rankedbattles = *playerData.Statistics.RankSolo.Battles
rankedwin = *playerData.Statistics.RankSolo.Wins
rankedwr = float64(rankedwin) / float64(rankedbattles)
}
var divbattles int
var divwin int
var divwr float64
if playerData.Statistics == nil || playerData.Statistics.PvpDiv2 == nil || playerData.Statistics.PvpDiv2.Battles == nil || *playerData.Statistics.PvpDiv2.Battles == 0 || playerData.Statistics.PvpDiv2.Wins == nil {
divbattles = 0
divwin = 0
divwr = 0
backend.Logger.Debugf("no pvp div2 stats for player %s[%d]", *playerData.Nickname, *playerData.AccountId)
} else {
divbattles += *playerData.Statistics.PvpDiv2.Battles
divwin += *playerData.Statistics.PvpDiv2.Wins
}
if playerData.Statistics == nil || playerData.Statistics.PvpDiv3 == nil || playerData.Statistics.PvpDiv3.Battles == nil || *playerData.Statistics.PvpDiv3.Battles == 0 || playerData.Statistics.PvpDiv3.Wins == nil {
divbattles = 0
divwin = 0
backend.Logger.Debugf("no pvp div3 for player %s[%d]", *playerData.Nickname, *playerData.AccountId)
} else {
divbattles += *playerData.Statistics.PvpDiv3.Battles
divwin += *playerData.Statistics.PvpDiv3.Wins
}
if divbattles != 0 {
divwr = float64(divwin) / float64(divbattles)
}
player := &model.Player{
ID: *playerData.AccountId,
Nick: playerData.Nickname,
AccountCreationDate: &playerData.CreatedAt.Time,
LastBattleDate: &playerData.LastBattleTime.Time,
LastLogoutDate: &playerData.LogoutAt.Time,
RandomBattles: &battles,
RandomWinRate: &wr,
RankedBattles: &rankedbattles,
RankedWinRate: &rankedwr,
RandomDivBattles: &divbattles,
RandomDivWinRate: &divwr,
CoopBattles: &coopbattles,
CoopWinRate: &coopwr,
OperBattles: &operbattles,
OperWinRate: &operwr,
NumberT10: &T10Count,
HiddenProfile: playerData.HiddenProfile,
ClanJoinDate: &JoinDate,
}
ret = append(ret, player)
}
backend.Logger.Debugf("Finish getting player details for players %v", playerIds)
return ret, nil
}
func (backend *Backend) ListClansIds(page int) ([]int, error) {
backend.Logger.Debugf("Start listing clans page[%d]", page)
client := backend.client
var ret []int
limit := pageSize
res, _, err := client.Wows.ClansList(context.Background(), backend.Realm, &wows.ClansListOptions{
Limit: &limit,
PageNo: &page,
Fields: []string{"clan_id"},
})
if err != nil {
return nil, err
}
backend.APICallCounter++
for _, clan := range res {
ret = append(ret, *clan.ClanId)
}
backend.Logger.Debugf("Finish listing clans page[%d]", page)
return ret, nil
}
func (backend *Backend) GetClansDetails(clanIDs []int) (ret []*model.Clan, err error) {
client := backend.client
clanInfo, _, err := client.Wows.ClansInfo(context.Background(), backend.Realm, clanIDs, &wows.ClansInfoOptions{
Extra: []string{"members"},
Fields: []string{"description", "name", "tag", "clan_id", "created_at", "is_clan_disbanded", "updated_at", "members_ids", "leader_id"},
})
if err != nil {
return nil, err
}
backend.APICallCounter++
for _, clan := range clanInfo {
// Clan doesn't actually exist
if clan == nil {
continue
}
// Clan is disbanded, ignore
if clan.IsClanDisbanded != nil && *clan.IsClanDisbanded {
continue
}
var players []*model.Player
for _, memberId := range clan.MembersIds {
players = append(players, &model.Player{ID: memberId})
}
ret = append(ret, &model.Clan{
ID: *clan.ClanId,
Name: *clan.Name,
Tag: *clan.Tag,
Players: players,
PlayerIDs: clan.MembersIds,
PlayerID: *clan.LeaderId,
CreationDate: clan.CreatedAt.Time,
UpdatedDate: clan.UpdatedAt.Time,
})
}
return ret, nil
}
func (backend *Backend) UpdatePlayerListT10(playerList []*model.Player) ([]*model.Player, error) {
var ids []int
for _, player := range playerList {
ids = append(ids, player.ID)
}
return backend.GetPlayerDetails(ids, true)
}
func (backend *Backend) UpdateClans(clanIDs []int) error {
for {
if len(clanIDs) == 0 {
return nil
}
clanDetails, err := backend.GetClansDetails(clanIDs[0:(min(pageSize, len(clanIDs)))])
if err != nil {
return err
}
for _, clan := range clanDetails {
var clanPrev model.Clan
clanPrev.ID = clan.ID
err = backend.DB.Preload("Players").FirstOrInit(&clanPrev).Error
if err == nil {
// If the clan was previously tracked, we need to keep it tracked
prevPlayersList := make([]int, len(clanPrev.Players))
backend.Logger.Debugf("Clan [%s] already present, computing player diff", clan.Tag)
for i, player := range clanPrev.Players {
prevPlayersList[i] = player.ID
}
diff := difference(clanPrev.Players, clan.Players)
if len(diff) != 0 {
diff, err := backend.UpdatePlayerListT10(diff)
if err != nil {
backend.Logger.Infof("Failed to update players: %s", err.Error())
continue
}
for _, player := range diff {
backend.Logger.Infof("player '%s' left clan [%s]", player.Nick, clan.Tag)
prevClanEntry := &model.PreviousClan{
JoinDate: *player.ClanJoinDate,
LeaveDate: time.Now(),
ClanID: clanPrev.ID,
PlayerID: player.ID,
}
backend.DB.Create(prevClanEntry)
}
backend.DB.Clauses(clause.OnConflict{UpdateAll: true}).CreateInBatches(diff, 100)
}
backend.DB.Model(&clanPrev).Association("Players").Delete(diff)
}
// Upsert the clan informations
backend.DB.Clauses(clause.OnConflict{UpdateAll: true}).Create(clan)
backend.Logger.Debugf("Start getting player details for clan [%s]", clan.Tag)
// Upsert the players information
players, err := backend.GetPlayerDetails(clan.PlayerIDs, false)
if err != nil {
backend.Logger.Infof("Failed to get Players: %s", err.Error())
}
for _, player := range players {
player.ClanID = &clan.ID
}
backend.DB.Clauses(clause.OnConflict{UpdateAll: true}).CreateInBatches(players, 100)
backend.Logger.Debugf("Finish getting player details for clan [%s]", clan.Tag)
}
if len(clanIDs) < pageSize {
break
}
clanIDs = clanIDs[pageSize:]
}
return nil
}
func (backend *Backend) getNextPrefix(currentPrefix string, morePrecisionRequired bool, lastNick string) string {
// Define the prefix characters in order
// If we need more precision, we pick the last nick, and use the start of it as our next search prefix
// The start is set to be one character longer than the current prefix
if morePrecisionRequired && (len(lastNick) > len(currentPrefix)) {
return strings.ToLower(lastNick[0 : len(currentPrefix)+1])
}
// If we don't require more precision and we reached the last char, we can reduce the size of the prefix
// We can also start directly at the end of the last nickname obtained
if len(currentPrefix) > 3 && currentPrefix[len(currentPrefix)-1] == prefixOrder[len(prefixOrder)-1] {
currentPrefix = currentPrefix[0 : len(currentPrefix)-1]
}
// Find the indexes of the current prefix
indexes := make([]int, len(currentPrefix))
for i, char := range currentPrefix {
indexes[i] = strings.IndexRune(prefixOrder, char)
}
// Increase the prefix index by one letter.
// If the last char of the prefix reached the last char of prefixOrder ('_'), set the index to 0 and update the previous prefix char
// Otherwise, simply increment
for i := len(indexes) - 1; i >= 0; i-- {
if indexes[i] >= (len(prefixOrder) - 1) {
indexes[i] = 0
} else {
indexes[i] += 1
break
}
}
var result string
//backend.Logger.Debugf("getting next prefix for '%s', indexes: %v", currentPrefix, indexes)
for _, index := range indexes {
result += string(prefixOrder[index])
}
return result
}
func (backend *Backend) UpdateDetailsAllPlayers() (err error) {
pool := pond.New(20, 10, pond.MinWorkers(20))
backend.Logger.Infof("Start updating details for all players in DB")
offset := 0
for {
backend.Logger.Debugf("updating details for players %d to %d", offset, offset+pageSize-1)
var accountList []model.Player
backend.DB.Offset(offset).Limit(pageSize).Find(&accountList)
playerIDs := make([]int, len(accountList))
var cur_offset int
cur_offset = offset
for i, account := range accountList {
playerIDs[i] = account.ID
}
pool.Submit(func() { backend.UpdatePlayerBatch(playerIDs, cur_offset) })
// If we go less than the pageSize in the last query, it's time to stop
if len(playerIDs) < pageSize {
break
}
offset += pageSize
}
pool.StopAndWait()
backend.Logger.Infof("Finish updating details for all players in DB")
return nil
}
func (backend *Backend) UpdatePlayerBatch(playerIDs []int, offset int) {
players, err := backend.GetPlayerDetails(playerIDs, false)
if err != nil {
backend.Logger.Infof("Failed to get Players: %s", err.Error())
}
backend.DB.Clauses(clause.OnConflict{UpdateAll: true}).CreateInBatches(players, 100)
if (backend.APICallCounter % 100) == 0 {
backend.Logger.Infof("updated players %d to %d, %d api calls made", offset, offset+pageSize, backend.APICallCounter)
}
}
func (backend *Backend) ScrapAllClans() (err error) {
backend.Logger.Infof("Start scrapping all clans")
pool := pond.New(20, 10, pond.MinWorkers(20))
page := 1
for {
backend.Logger.Infof("Start scrapping clan page [%d]", page)
var clanIDs []int
clanIDs, err = backend.ListClansIds(page)
if err != nil {
return err
}
pool.Submit(func() { backend.UpdateClans(clanIDs) })
if len(clanIDs) < 100 {
break
}
if backend.ClanBreak != 0 && page > backend.ClanBreak {
backend.Logger.Infof("[DEV MODE] breaking scan loop after ~%d clan pages", backend.ClanBreak)
break
}
page++
}
pool.StopAndWait()
backend.Logger.Infof("Finish scrapping all clans")
return nil
}
func (backend *Backend) ScrapAll() (err error) {
backend.Logger.Infof("Start scrapping all players")
start := time.Now()
err = backend.ScanAllPlayers()
if err != nil {
return err
}
err = backend.UpdateDetailsAllPlayers()
if err != nil {
return err
}
err = backend.ScrapAllClans()
if err != nil {
return err
}
end := time.Now()
scan := &model.Scan{
StartDate: start,
EndDate: end,
ApiCallCount: backend.APICallCounter,
}
backend.DB.Create(scan)
// Clean-up, there are ~100k of these tests accounts all created the 2023-05-19 with 1927 random battles
backend.DB.Where("nick LIKE 'pt%tpt' or nick LIKE 'lp_ru_prod%' OR nick LIKE 'auto_%'").Where("random_battles = ?", 1927).Delete(&model.Player{})
backend.DB.Where("nick LIKE 'pt%tpt' or nick LIKE 'lp_ru_prod%' OR nick LIKE 'auto_%'").Where("random_battles = ?", 92).Delete(&model.Player{})
backend.DB.Where("nick LIKE 'pt%tpt' or nick LIKE 'lp_ru_prod%' OR nick LIKE 'auto_%'").Where("random_battles = ?", 0).Delete(&model.Player{})
backend.DB.Where("nick LIKE 'pt%tpt' or nick LIKE 'lp_ru_prod%' OR nick LIKE 'auto_%'").Where("random_battles = ?", 5).Delete(&model.Player{})
backend.Logger.Infof("Finish scrapping all players")
return nil
}
func (backend *Backend) ScanAllPlayers() (err error) {
prefix := "000"
trigramPrefixCount := 0
backend.Logger.Infof("Start scanning all players")
pool := pond.New(20, 10, pond.MinWorkers(20))
for {
curPrefix := prefix
pool.Submit(func() { backend.ScanAllPlayersTrigram(curPrefix, &trigramPrefixCount) })
prefix = backend.getNextPrefix(prefix, false, prefix)
if prefix == "000" {
break
}
// If we reached the total number of prefixes, we stop
if backend.PrefixBreak != 0 && trigramPrefixCount > backend.PrefixBreak {
backend.Logger.Infof("[DEV MODE] breaking scan loop after ~%d player trigram prefixes", backend.PrefixBreak)
break
}
}
pool.StopAndWait()
backend.Logger.Infof("Finish scanning all players")
return nil
}
func (backend *Backend) ScanAllPlayersTrigram(startingTrigramPrefix string, trigramPrefixCount *int) (err error) {
if len(startingTrigramPrefix) != 3 {
return ErrWrongLengthPrefix
}
trigramPrefixAll := len(prefixOrder) * len(prefixOrder) * len(prefixOrder)
prefix := startingTrigramPrefix
for {
client := backend.client
realm := backend.Realm
limit := pageSize
res, _, err := client.Wows.AccountList(context.Background(), realm, prefix, &wows.AccountListOptions{
Fields: []string{"account_id", "nickname"},
Type: wargaming.String("startswith"),
Limit: &limit,
})
if err != nil {
backend.Logger.Errorf("failed scrapping with prefix %s: %s", prefix, err.Error())
}
backend.APICallCounter++
for _, playerData := range res {
player := &model.Player{
ID: *playerData.AccountId,
Nick: playerData.Nickname,
}
backend.DB.Clauses(clause.OnConflict{DoNothing: true}).Create(player)
}
backend.Logger.Debugf("scrapped %d entries with prefix '%s'", len(res), prefix)
morePrecisionRequired := (len(res) == pageSize)
var lastNick string
if len(res) != 0 {
lastNick = *res[len(res)-1].Nickname
} else {
lastNick = prefix
}
prefix = backend.getNextPrefix(prefix, morePrecisionRequired, lastNick)
// If the next prefix has a different starting Trigram, it's time to stop
if prefix[0:3] != startingTrigramPrefix {
*trigramPrefixCount++
break
}
// Every 100 API call, log progress
if (backend.APICallCounter % 100) == 0 {
backend.Logger.Infof("scrapped %d/%d trigrams, %d api calls made, current prefix: %s", *trigramPrefixCount, trigramPrefixAll, backend.APICallCounter, prefix)
}
}
return nil
}