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µ-ffsm: Micro fluent API helper

Tiny helper function to create fluent interfaces/APIs in a somewhat consistent way.

> npm i mu-ffsm

Quickstart

Use it

var mkChained = require('mu-ffsm');

The idea is that you construct a fluent builder with some initial state of type S by calling an entry function. Then each chained call transitions the state to a new state.

The value you get from chaining a bunch of calls can be executed as a function, which calls exit to construct a value from that state and any options you pass in.

  • entry : * ⟶ S
  • transition : (S ⟶ *) ⟶ S
  • exit : S ⟶ (* ⟶ *)

For example

var API = mkChained({
  0:    function(opt)    {return ;/* create initial state */},
  then: function(s, opt) {return s; /* new state */},
  whut: function(s, opt) {return s; /* new state */},
  1:    function(s, opt) {return ;/* compute final value */}
});

So 0, 1 are entry, exit functions. All other functions transition an internal state. All functions can take arguments, eg. opt

We create an instance of our newly crafted API,

var call = API() // entry
   .whut()       // transition
   .then()       // transition
   .whut();      // transition

And call it

var result0 = call() // exit
  , result1 = call() // exit

Concrete example

Import

var FFSM = require('mu-ffsm');

Create language/machine.

// internal state is an Array
var Talker = FFSM({
	0:    function() { return []; }, // TODO allow const
	talk: function(say, what) { say.push(what); return say; },
	1:    function(say, sep) { return say.join(sep || ' '); }
});

Construct sentences/instances:

var cowboyGreeting = Talker()
	.talk('howdy')
	.talk('cowboy');

// make dramatic
console.log(cowboyGreeting(', ...'));

How the chaining works

What you define

	var M = FFSM({
		0: function(i)    { return /* initial state */; } // entry function
		a: function(s, t) { return /* new state     */; } // transition 'a'
		b: function(s, t) { return /* new state     */; } // transition 'b'
		1: function(s, x) { return /* final value   */; } // exit function
	});

What gets called with which arguments

	var i = M(entry)    // x : S ← M.0(entry)
		.a(trigger_0)   // y : S ← M.a(x, trigger_0)
		.b(trigger_1)   // z : S ← M.b(y, trigger_1)
		.a(trigger_2);  // i : S ← M.a(z, trigger_2)

Finally

	var y = i(x);		// y ← M.1(i, x)

So we have

  • First M(entry) creates a new machine instance of type M. It's initial state derived computed as 0(entry).

  • Then .a(trigger_0) transitions the machine with transition a to a new state, using the previous state and the data from trigger_0 to compute the new state.

  • Similarly .b(t_1), .a(t_2).

  • Finally, the i(x) call constructs an element out of the internal state and the argument using the exit function 1(i,x).