-
Notifications
You must be signed in to change notification settings - Fork 0
/
walk.cs
37 lines (28 loc) · 824 Bytes
/
walk.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class walk : MonoBehaviour
{
private Animator _animator;
private Transform _transform;
// Start is called before the first frame update
void Start()
{
_animator = GetComponent<Animator>();
_transform = GetComponent<Transform>();
InvokeRepeating("WalkAnimation", 3f, 20f); //1s delay, repeat every 1s
}
// Update is called once per frame
void Update()
{
}
void WalkAnimation()
{
Debug.Log("stand");
_animator.SetBool("stand", true);
// walk a lil bit
_animator.SetBool("walk", true);
_animator.SetBool("walk", false);
_animator.SetBool("stand", false);
}
}