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EWD998.tla
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EWD998.tla
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------------------------------- MODULE EWD998 -------------------------------
EXTENDS Integers, TLC, Sequences
CONSTANT N
Node == 0 .. N-1
Color == {"white", "black"}
VARIABLES
active,
pending,
color,
counter,
token
vars == <<active, pending, color, counter, token>>
TypeOK ==
/\ active \in [Node -> BOOLEAN]
/\ pending \in [Node -> Nat]
/\ color \in [Node -> Color]
/\ counter \in [Node -> Int]
/\ token \in [ pos: Node, q: Int, color: Color ]
-----------------------------------------------------------------------------
Init ==
/\ active \in [Node -> BOOLEAN]
/\ pending = [i \in Node |-> 0]
(* Rule 0 *)
/\ color \in [Node -> Color]
/\ counter = [i \in Node |-> 0]
\* TODO: Address bug with repeated assignment here.
\* /\ pending = [i \in Node |-> 0]
/\ token = [pos |-> 0, q |-> 0, color |-> "black"]
-----------------------------------------------------------------------------
InitiateProbe ==
(* Rules 1 + 5 + 6 *)
/\ token.pos = 0
/\ \* previous round inconclusive:
\/ token.color = "black"
\/ color[0] = "black"
\/ counter[0] + token.q > 0
/\ token' = [ pos |-> N-1, q |-> 0, color |-> "white"]
/\ color' = [ color EXCEPT ![0] = "white" ]
/\ UNCHANGED <<active, counter, pending>>
PassToken(i) ==
(* Rules 2 + 4 + 7 *)
/\ ~ active[i]
/\ token.pos = i
\* Rule 2 + 4
/\ token' = [ pos |-> token["pos"] - 1,
q |-> token["q"] + counter[i],
color |-> IF color[i] = "black" THEN "black" ELSE token["color"] ]
\* Rule 7
/\ color' = [ color EXCEPT ![i] = "white" ]
/\ UNCHANGED <<active, pending, counter>>
System ==
\/ InitiateProbe
\/ \E i \in Node \ {0}: PassToken(i)
-----------------------------------------------------------------------------
SendMsg(i, recv) ==
/\ active[i]
/\ counter' = [counter EXCEPT ![i] = @ + 1]
/\ pending' = [pending EXCEPT ![recv] = @ + 1]
/\ UNCHANGED <<active, color, token>>
\* Wakeup(i) in AsyncTerminationDetection.
RecvMsg(i) ==
/\ pending[i] > 0
/\ active' = [active EXCEPT ![i] = TRUE]
/\ pending' = [pending EXCEPT ![i] = @ - 1]
/\ counter' = [counter EXCEPT ![i] = @ - 1]
/\ color' = [ color EXCEPT ![i] = "black" ]
/\ UNCHANGED <<token>>
\* Terminate(i) in AsyncTerminationDetection.
Deactivate(i) ==
/\ active[i]
\* * ...in the next state (the prime operator ').
\* * The previous expression didn't say anything about the other values of the
\* * function, or even state that active' is a function (function update).
/\ active' = [ active EXCEPT ![i] = FALSE ]
\*/\ active' \in { f \in [ Node -> BOOLEAN] : \A n \in Node: ~active[n] => ~f[n] }
\*//\ active' # active
/\ UNCHANGED <<pending, color, counter, token>>
\* Environment ==
\* \E n \in Node:
\* \/ SendMsg(n)
\* \/ RecvMsg(n)
\* \/ Deactivate(n)
-----------------------------------------------------------------------------
\* Next ==
\* \/ System
\* \/ Environment
Next ==
\/ InitiateProbe
\/ \E i \in Node \ {0} : PassToken(i)
\/ \E n \in Node : \E recv \in (Node \ {n}) : SendMsg(n, recv)
\/ \E n \in Node : RecvMsg(n)
\/ \E n \in Node : Deactivate(n)
Spec == Init /\ [][Next]_vars /\ WF_vars(System)
-----------------------------------------------------------------------------
terminated ==
\A n \in Node : ~active[n] /\ pending[n] = 0
-----------------------------------------------------------------------------
\*
\* Animation definitions.
\*
\* Merge two records
Merge(r1, r2) ==
LET D1 == DOMAIN r1 D2 == DOMAIN r2 IN
[k \in (D1 \cup D2) |-> IF k \in D1 THEN r1[k] ELSE r2[k]]
SVGElem(_name, _attrs, _children, _innerText) == [name |-> _name, attrs |-> _attrs, children |-> _children, innerText |-> _innerText ]
Text(x, y, text, attrs) ==
(**************************************************************************)
(* Text element.'x' and 'y' should be given as integers, and 'text' given *)
(* as a string. *)
(**************************************************************************)
LET svgAttrs == [x |-> x,
y |-> y] IN
SVGElem("text", Merge(svgAttrs, attrs), <<>>, text)
\* Circle element. 'cx', 'cy', and 'r' should be given as integers.
Circle(cx, cy, r, attrs) ==
LET svgAttrs == [cx |-> cx,
cy |-> cy,
r |-> r] IN
SVGElem("circle", Merge(svgAttrs, attrs), <<>>, "")
Rect(x, y, w, h, attrs) ==
LET svgAttrs == [x |-> x,
y |-> y,
width |-> w,
height |-> h] IN
SVGElem("rect", Merge(svgAttrs, attrs), <<>>, "")
Line(x1, y1, x2, y2, attrs) ==
LET svgAttrs == [x1 |-> x1,
y1 |-> y1,
x2 |-> x2,
y2 |-> y2] IN
SVGElem("line", Merge(svgAttrs, attrs), <<>>, "")
\* Group element. 'children' is as a sequence of elements that will be contained in this group.
Group(children, attrs) == SVGElem("g", attrs, children, "")
-----------------------------------------------------------------------------
AnimNodes ==
\* Domain 0..N-1 (Node) not supported by animation module.
\* Offset by one to define a sequence instead.
1..N
Coords ==
LET area == 1000
base == 50
IN [ n \in AnimNodes |-> IF n = 1 THEN [x|->0, y|->0]
ELSE IF n = 2 THEN [x|->base, y|->0]
ELSE [x|->base \div 2, y|-> (2 * area) \div base] ]
NodeCount ==
[n \in AnimNodes |-> Text(Coords[n].x + 10, Coords[n].y + 15, ToString(counter[n-1]),
("fill" :> "black" @@ "text-anchor" :> "middle"))]
RingNetwork ==
[n \in AnimNodes |-> Rect(Coords[n].x, Coords[n].y, 20, 20,
[rx |-> IF ~active[n-1] THEN "0" ELSE "15",
stroke |-> "black", opacity |-> "0.3",
fill |-> color[n-1]])]
Token ==
<<Circle(Coords[token.pos+1].x, Coords[token.pos+1].y, 5,
[stroke |-> "black", opacity |-> "0.3",
fill |-> "black"])>>
MessageCount ==
[n \in AnimNodes |-> Text(Coords[n].x, Coords[n].y, ToString(pending[n-1]),
("fill" :> "black" @@ "text-anchor" :> "middle" @@ "transform" :> "translate(22.5 18) scale(0.5 0.5)"))]
AnimView ==
Group(NodeCount \o RingNetwork \o Token \o MessageCount, ("transform" :> "translate(20 20) scale(1.5 1.5)"))
=============================================================================