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08 - Fun with HTML5 Canvas Expand file tree Collapse file tree 1 file changed +48
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< body >
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< canvas id ="draw " width ="800 " height ="800 "> </ canvas >
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< script >
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+ const canvas = document . querySelector ( '#draw' ) ;
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+ const ctx = canvas . getContext ( '2d' ) ;
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+ canvas . width = window . innerWidth ;
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+ canvas . height = window . innerHeight ;
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+ ctx . strokeStyle = '#BADA55' ;
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+ ctx . lineJoin = 'round' ;
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+ ctx . lineCap = 'round' ;
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+ ctx . lineWidth = 100 ;
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+
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+
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+ let isDrawing = false ;
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+ let lastX = 0 ;
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+ let lastY = 0 ;
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+ let hue = 0 ;
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+ let direction = true ;
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+
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+ function draw ( e ) {
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+ if ( ! isDrawing )
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+ return ; // stop the function from running when they are not moused down
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+ console . log ( e ) ;
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+ ctx . strokeStyle = `hsl(${ hue } , 100%, 50%)` ;
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+ ctx . beginPath ( ) ;
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+ ctx . moveTo ( lastX , lastY ) ;
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+ ctx . lineTo ( e . offsetX , e . offsetY ) ;
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+ ctx . stroke ( ) ;
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+ [ lastX , lastY ] = [ e . offsetX , e . offsetY ] ;
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+
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+ hue ++ ;
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+ if ( hue >= 360 ) {
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+ hue = 0 ;
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+ }
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+ if ( ctx . lineWidth >= 100 || ctx . lineWidth <= 1 ) {
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+ direction = ! direction ;
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+ }
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+ if ( direction ) {
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+ ctx . lineWidth ++ ;
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+ } else {
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+ ctx . lineWidth -- ;
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+ }
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+ } ;
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+
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+ canvas . addEventListener ( 'mousemove' , draw ) ;
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+ canvas . addEventListener ( 'mousedown' , ( e ) => {
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+ isDrawing = true ;
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+ [ lastX , lastY ] = [ e . offsetX , e . offsetY ] ;
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+ } ) ;
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+ canvas . addEventListener ( 'mouseup' , ( ) => isDrawing = false ) ;
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+ canvas . addEventListener ( 'mouseout' , ( ) => isDrawing = false ) ;
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</ script >
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< style >
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