Interface to a Guitar Hero controller.
var controllers = require('guitar-controller')();
var player1 = controllers[0];
player1.on('green.press', function() {
console.log('green was pressed');
});
player1.on('green.release', function() {
console.log('green was released');
});
See the example.js file for more detailed usage.
The controller has the following buttons:
- green
- red
- yellow
- blue
- orange
- start
- back
- up
- down
- left
- right
- xbox
For each button, a press
and release
event exist:
green.press
green.release
red.press
red.release
yellow.press
yellow.release
blue.press
blue.release
orange.press
orange.release
start.press
start.release
back.press
back.release
up.press
up.release
down.press
down.release
left.press
left.release
right.press
right.release
xbox.press
xbox.release
x
y
whammy
Range events receive a value. For example:
player1.on('x', function(val) {
console.log(val);
});
- Plug in the guitar's USB cable.
node [script]
to test scripts in examples folder.- Click buttons on your remote and commence mad science.
Here's a sample integration with baudio. (NOTE: the lag is from spawning a child-process, not from the driver).
If you have a Guitar Hero controller that isn't supported, plug your controller in and run examples/explorer.js. Create an issue and paste in the console results. Pull requests welcome.