|
| 1 | +import { TempNode } from '../core/TempNode.js'; |
| 2 | +import { FunctionNode } from '../core/FunctionNode.js'; |
| 3 | +import { FunctionCallNode } from '../core/FunctionCallNode.js'; |
| 4 | +import { IntNode } from '../inputs/IntNode.js'; |
| 5 | +import { FloatNode } from '../inputs/FloatNode.js'; |
| 6 | +import { UVNode } from '../accessors/UVNode.js'; |
| 7 | + |
| 8 | +const NOISE_COMMON_SRC = ` |
| 9 | +vec3 mod289( vec3 x ) { |
| 10 | +
|
| 11 | + return x - floor( x * ( 1.0 / 289.0 ) ) * 289.0; |
| 12 | +
|
| 13 | +} |
| 14 | +
|
| 15 | +vec4 mod289( vec4 x ) { |
| 16 | +
|
| 17 | + return x - floor( x * ( 1.0 / 289.0 ) ) * 289.0; |
| 18 | +
|
| 19 | +} |
| 20 | +
|
| 21 | +vec4 permute( vec4 x ) { |
| 22 | +
|
| 23 | + return mod289( ( ( x * 34.0 ) + 1.0 ) * x ); |
| 24 | +
|
| 25 | +} |
| 26 | +
|
| 27 | +vec4 taylorInvSqrt( vec4 r ) { |
| 28 | +
|
| 29 | + return 1.79284291400159 - 0.85373472095314 * r; |
| 30 | +
|
| 31 | +} |
| 32 | +
|
| 33 | +vec2 fade( vec2 t ) { |
| 34 | +
|
| 35 | + return t * t * t * ( t * ( t * 6.0 - 15.0 ) + 10.0 ); |
| 36 | +
|
| 37 | +} |
| 38 | +
|
| 39 | +vec3 fade( vec3 t ) { |
| 40 | +
|
| 41 | + return t * t * t * ( t * ( t * 6.0 - 15.0 ) + 10.0 ); |
| 42 | +
|
| 43 | +} |
| 44 | +`.trim(); |
| 45 | + |
| 46 | +const NOISE2D_SRC = ` |
| 47 | +float noise2d( vec2 P, float amplitude, float pivot ) { |
| 48 | +
|
| 49 | + vec4 Pi = floor(P.xyxy) + vec4(0.0, 0.0, 1.0, 1.0); |
| 50 | + vec4 Pf = fract(P.xyxy) - vec4(0.0, 0.0, 1.0, 1.0); |
| 51 | + Pi = mod289(Pi); // To avoid truncation effects in permutation |
| 52 | + vec4 ix = Pi.xzxz; |
| 53 | + vec4 iy = Pi.yyww; |
| 54 | + vec4 fx = Pf.xzxz; |
| 55 | + vec4 fy = Pf.yyww; |
| 56 | +
|
| 57 | + vec4 i = permute(permute(ix) + iy); |
| 58 | +
|
| 59 | + vec4 gx = fract(i * (1.0 / 41.0)) * 2.0 - 1.0 ; |
| 60 | + vec4 gy = abs(gx) - 0.5 ; |
| 61 | + vec4 tx = floor(gx + 0.5); |
| 62 | + gx = gx - tx; |
| 63 | +
|
| 64 | + vec2 g00 = vec2(gx.x,gy.x); |
| 65 | + vec2 g10 = vec2(gx.y,gy.y); |
| 66 | + vec2 g01 = vec2(gx.z,gy.z); |
| 67 | + vec2 g11 = vec2(gx.w,gy.w); |
| 68 | +
|
| 69 | + vec4 norm = taylorInvSqrt(vec4(dot(g00, g00), dot(g01, g01), dot(g10, g10), dot(g11, g11))); |
| 70 | + g00 *= norm.x; |
| 71 | + g01 *= norm.y; |
| 72 | + g10 *= norm.z; |
| 73 | + g11 *= norm.w; |
| 74 | +
|
| 75 | + float n00 = dot(g00, vec2(fx.x, fy.x)); |
| 76 | + float n10 = dot(g10, vec2(fx.y, fy.y)); |
| 77 | + float n01 = dot(g01, vec2(fx.z, fy.z)); |
| 78 | + float n11 = dot(g11, vec2(fx.w, fy.w)); |
| 79 | +
|
| 80 | + vec2 fade_xy = fade(Pf.xy); |
| 81 | + vec2 n_x = mix(vec2(n00, n01), vec2(n10, n11), fade_xy.x); |
| 82 | + float n_xy = mix(n_x.x, n_x.y, fade_xy.y); |
| 83 | + return 2.3 * n_xy * amplitude + pivot; |
| 84 | +
|
| 85 | +} |
| 86 | +`.trim(); |
| 87 | + |
| 88 | +class Noise2DNode extends TempNode { |
| 89 | + |
| 90 | + constructor( uv = new UVNode(), amplitude = new FloatNode( 1.0 ), pivot = new FloatNode( 0.0 ) ) { |
| 91 | + |
| 92 | + super( 'f' ); |
| 93 | + |
| 94 | + this.uv = uv; |
| 95 | + this.amplitude = amplitude; |
| 96 | + this.pivot = pivot; |
| 97 | + |
| 98 | + } |
| 99 | + |
| 100 | + generate(builder, output) { |
| 101 | + |
| 102 | + const noise2d = new FunctionCallNode( Noise2DNode.Nodes.noise2d, [ this.uv, this.amplitude, this.pivot ] ); |
| 103 | + return builder.format( noise2d.generate( builder, output ), this.getType( builder ), output ); |
| 104 | + |
| 105 | + } |
| 106 | + |
| 107 | + copy( source ) { |
| 108 | + |
| 109 | + super.copy( source ); |
| 110 | + |
| 111 | + this.uv = source.uv; |
| 112 | + this.amplitude = source.amplitude; |
| 113 | + this.pivot = source.pivot; |
| 114 | + |
| 115 | + } |
| 116 | + |
| 117 | + toJSON( meta ) { |
| 118 | + |
| 119 | + const data = this.getJSONNode( meta ); |
| 120 | + |
| 121 | + if ( ! data ) { |
| 122 | + |
| 123 | + data = this.createJSONNode( meta ); |
| 124 | + |
| 125 | + data.uv = this.uv.toJSON( meta ).uuid; |
| 126 | + data.amplitude = this.amplitude.toJSON( meta ).uuid; |
| 127 | + data.pivot = this.pivot.toJSON( meta ).uuid; |
| 128 | + |
| 129 | + } |
| 130 | + |
| 131 | + return data; |
| 132 | + |
| 133 | + } |
| 134 | + |
| 135 | +} |
| 136 | + |
| 137 | +Noise2DNode.prototype.nodeType = 'Noise2D'; |
| 138 | + |
| 139 | +Noise2DNode.Nodes = (function () { |
| 140 | + |
| 141 | + const noiseCommon = new FunctionNode( NOISE_COMMON_SRC ); |
| 142 | + const noise2d = new FunctionNode( NOISE2D_SRC ); |
| 143 | + |
| 144 | + noise2d.includes = [ noiseCommon ]; |
| 145 | + |
| 146 | + return { noiseCommon, noise2d }; |
| 147 | + |
| 148 | +})(); |
| 149 | + |
| 150 | +export { Noise2DNode }; |
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