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remove dangling references to servers from SC doc
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doc/BufCompose.yaml

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digest: Buffer Compositing Utility
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sc-categories: Libraries>FluidDecomposition, UGens>Buffer
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sc-related: Guides/FluCoMa, Guides/FluidDecomposition, Classes/Buffer
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see-also:
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see-also:
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description: |
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A flexible utility for combining the contents of buffers on the server. It can be used for thing like mixing down multichannel buffers, or converting from left-right stereo to mid-side. It is used extensively in the example code of Fluid Decomposition.
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A flexible utility for combining the contents of buffers. It can be used for thing like mixing down multichannel buffers, or converting from left-right stereo to mid-side. It is used extensively in the example code of Fluid Decomposition.
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discussion: |
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At its most simple, the object copies the content of a source buffer into a destination buffer. The flexibility comes from the various flags controlling which portions and channels of the source to use, and by applying gains (which can be positive or negative) to the source data and the portion of the destination that would be overwritten.
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doc/BufFlatten.yaml

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# under the European Union’s Horizon 2020 research and innovation programme
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# (grant agreement No 725899).
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---
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digest: Flatten a multichannel buffer on the server
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digest: Flatten a multichannel buffer
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sc-categries: FluidCorpusManipulation
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sc-related: Classes/Buffer
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see-also:

doc/BufMFCC.yaml

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The process will return a single multichannel buffer of **numCoeffs** per input channel. Each frame represents a value, which is every hopSize.
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**Threading**
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By default, this UGen spawns a new thread to avoid blocking the server command queue, so it is free to go about with its business. For a more detailed discussion of the available threading and monitoring options, including the two undocumented Class Methods below (.processBlocking and .kr) please read the guide Guides/FluidBufMultiThreading.
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parameters:
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source:
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description: |

doc/BufScale.yaml

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The process will return a buffer with the same size and shape than the requested range.
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**Threading**
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By default, this UGen spawns a new thread to avoid blocking the server command queue, so it is free to go about with its business. For a more detailed discussion of the available threading and monitoring options, including the two undocumented Class Methods below (.processBlocking and .kr) please read the guide :fluid-topic:`FluidBufMultiThreading`.
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parameters:
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source:
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description: |

doc/BufThresh.yaml

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digest: A Gate Processor for Buffers
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sc-categries: Libraries>FluidDecomposition
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sc-related: Guides/FluCoMa, Guides/FluidDecomposition, Guides/FluidBufMultiThreading
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see-also:
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see-also:
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description: |
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This class implements a simple Buffer preprocessor, by replacing values under a threshold by 0s. It is part of the :fluid-topic:`FluidDecomposition` of `Guides/FluCoMa`. For more explanations, learning material, and discussions on its musicianly uses, visit http://www.flucoma.org/
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The process will return a buffer with the same size and shape than the requested range.
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**Threading**
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By default, this UGen spawns a new thread to avoid blocking the server command queue, so it is free to go about with its business. For a more detailed discussion of the available threading and monitoring options, including the two undocumented Class Methods below (.processBlocking and .kr) please read the guide :fluid-topic:`FluidBufMultiThreading`.
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parameters:
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source:
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description: |

doc/Chroma.yaml

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discussion: |
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Also known as a chromagram, this typically allows you to get a contour of how much each semitone is represented in the spectrum over time. The number of chroma bins (and, thus, pitch classes) and the central reference frequency can be adjusted.
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The process will return a multichannel control steam of size maxNumChroma, which will be repeated if no change happens within the algorithm, i.e. when the hopSize is larger than the server's kr period.
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The process will return a multichannel control steam of size maxNumChroma, which will be repeated if no change happens within the algorithm, i.e. when the hopSize is larger than the signal vector size.
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process: The audio rate in, control rate out version of the object.
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parameters:
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in:

doc/DataSet.yaml

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sc-related: Classes/FluidLabelSet, Classes/FluidKDTree, Classes/FluidKNN, Classes/FluidKMeans
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see-also:
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description: |
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A server-side container associating labels with multi-dimensional data. FluidDataSet is identified by its name.
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A container associating labels with multi-dimensional data. FluidDataSet is identified by its name.
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parameters:
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name:
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- name: action
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description: |
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A function to run when the merge has happened. ​​
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free:
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description: |
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Destroy the object on the server.
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args:
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print:
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description: |
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Post an abbreviated content of the DataSet in the window by default, but you can supply a custom action instead. ​​
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args:
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synth:
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description: |
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The internal synth the object uses to communicate with the server
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args:
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server:
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description: |
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The server instance the object uses ​

doc/KDTree.yaml

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# under the European Union’s Horizon 2020 research and innovation programme
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# (grant agreement No 725899).
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---
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digest: KD Tree on the server
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digest: KD Tree
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sc-categries: FluidManipulation
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sc-related: Classes/FluidDataSet
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see-also:
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see-also:
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description: |
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A server-side K-Dimensional tree for efficient neighbourhood searches of multi-dimensional data.
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A K-Dimensional tree for efficient neighbourhood searches of multi-dimensional data.
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See https://scikit-learn.org/stable/modules/neighbors.html#nearest-neighbor-algorithms for more on KD Trees
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The number of neighbours to return.
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dataSet:
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An optional :fluid-obj:`DataSet` from which data points will be returned for realtime queries. This does not need to be the same DataSet that the tree was fitted against, but does need to have matching labels. Using this mechanism, we have a way to, e.g. associate labels with segments of playback buffers, without needing pass strings around the server.
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messages:
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An optional :fluid-obj:`DataSet` from which data points will be returned for realtime queries. This does not need to be the same DataSet that the tree was fitted against, but does need to have matching labels. Using this mechanism, we have a way to, e.g. associate labels with segments of playback buffers, without needing pass strings around.
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messages:
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fit:
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description: |
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Build the tree by scanning the points of a :fluid-obj:`DataSet`

doc/LabelSet.yaml

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digest: A set of labels associated with IDs
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sc-categries: FluidManipulation
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sc-related: Classes/FluidDataSet, Classes/FluidKMeans
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description: |
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FluidLabelSet is a server-side container of associations between labels (from a :fluid-obj:`DataSet`) and IDs, for instance from some clustering or classification of the points in a data set.
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FluidLabelSet is a container of associations between labels (from a :fluid-obj:`DataSet`) and IDs, for instance from some clustering or classification of the points in a data set.
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parameters:
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name:
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symbol with the label set's name.
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messages:
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addLabel:
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Add a label to the label set.

doc/Loudness.yaml

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Computes the true peak of the signal as well as applying the filters proposed by broadcasting standards to emulate the perception of amplitude.
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The process will return a multichannel control steam with [loudness, truepeak] values, both in dBfs, which will be repeated if no change happens within the algorithm, i.e. when the hopSize is larger than the server's kr period. More information on broadcasting standardisation of loudness measurement is available at the reference page (https://tech.ebu.ch/docs/tech/tech3341.pdf) and in more musician-friendly explantions here (http://designingsound.org/2013/02/06/loudness-and-metering-part-1/).
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The process will return a multichannel control steam with [loudness, truepeak] values, both in dBfs, which will be repeated if no change happens within the algorithm, i.e. when the hopSize is larger than the signal vector size. More information on broadcasting standardisation of loudness measurement is available at the reference page (https://tech.ebu.ch/docs/tech/tech3341.pdf) and in more musician-friendly explantions here (http://designingsound.org/2013/02/06/loudness-and-metering-part-1/).
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process: The audio rate in, control rate out version of the object.
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A flag to switch the computation of TruePeak. On by default, removing it makes the algorithm more CPU efficient by reverting to a simple absolute peak of the frame.
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windowSize:
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The size of the window on which the computation is done. By default 1024 to be similar with all other FluCoMa objects, the EBU specifies 400ms, which is 17640 samples at 44100.
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The size of the window on which the computation is done. By default 1024 to be similar with all other FluCoMa objects, the EBU specifies 400ms, which is 17640 samples at 44100.
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How much the buffered window moves forward, in samples. By default 512 to be similar with all other FluCoMa objects, the EBU specifies 100ms, which is 4410 samples at 44100.

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