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inspector_agent.h
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#ifndef SRC_INSPECTOR_AGENT_H_
#define SRC_INSPECTOR_AGENT_H_
#if defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
#include <memory>
#include <stddef.h>
#if !HAVE_INSPECTOR
#error("This header can only be used when inspector is enabled")
#endif
#include "node_options.h"
#include "node_persistent.h"
#include "v8.h"
namespace v8_inspector {
class StringView;
} // namespace v8_inspector
namespace node {
// Forward declaration to break recursive dependency chain with src/env.h.
class Environment;
struct ContextInfo;
namespace inspector {
class InspectorIo;
class NodeInspectorClient;
class InspectorSession {
public:
virtual ~InspectorSession() {}
virtual void Dispatch(const v8_inspector::StringView& message) = 0;
};
class InspectorSessionDelegate {
public:
virtual ~InspectorSessionDelegate() = default;
virtual void SendMessageToFrontend(const v8_inspector::StringView& message)
= 0;
};
class Agent {
public:
explicit Agent(node::Environment* env);
~Agent();
// Create client_, may create io_ if option enabled
bool Start(const std::string& path,
std::shared_ptr<DebugOptions> options,
bool is_worker);
// Stop and destroy io_
void Stop();
bool IsListening() { return io_ != nullptr; }
// Returns true if the Node inspector is actually in use. It will be true
// if either the user explicitely opted into inspector (e.g. with the
// --inspect command line flag) or if inspector JS API had been used.
bool IsActive();
// Option is set to wait for session connection
bool WillWaitForConnect();
// Blocks till frontend connects and sends "runIfWaitingForDebugger"
void WaitForConnect();
// Blocks till all the sessions with "WaitForDisconnectOnShutdown" disconnect
void WaitForDisconnect();
void FatalException(v8::Local<v8::Value> error,
v8::Local<v8::Message> message);
// Async stack traces instrumentation.
void AsyncTaskScheduled(const v8_inspector::StringView& taskName, void* task,
bool recurring);
void AsyncTaskCanceled(void* task);
void AsyncTaskStarted(void* task);
void AsyncTaskFinished(void* task);
void AllAsyncTasksCanceled();
void RegisterAsyncHook(v8::Isolate* isolate,
v8::Local<v8::Function> enable_function,
v8::Local<v8::Function> disable_function);
void EnableAsyncHook();
void DisableAsyncHook();
// Called to create inspector sessions that can be used from the main thread.
// The inspector responds by using the delegate to send messages back.
std::unique_ptr<InspectorSession> Connect(
std::unique_ptr<InspectorSessionDelegate> delegate,
bool prevent_shutdown);
void PauseOnNextJavascriptStatement(const std::string& reason);
InspectorIo* io() {
return io_.get();
}
// Can only be called from the main thread.
bool StartIoThread();
// Calls StartIoThread() from off the main thread.
void RequestIoThreadStart();
std::shared_ptr<DebugOptions> options() { return debug_options_; }
void ContextCreated(v8::Local<v8::Context> context, const ContextInfo& info);
private:
void ToggleAsyncHook(v8::Isolate* isolate,
const node::Persistent<v8::Function>& fn);
node::Environment* parent_env_;
// Encapsulates majority of the Inspector functionality
std::shared_ptr<NodeInspectorClient> client_;
// Interface for transports, e.g. WebSocket server
std::unique_ptr<InspectorIo> io_;
std::string path_;
std::shared_ptr<DebugOptions> debug_options_;
bool pending_enable_async_hook_ = false;
bool pending_disable_async_hook_ = false;
node::Persistent<v8::Function> enable_async_hook_function_;
node::Persistent<v8::Function> disable_async_hook_function_;
};
} // namespace inspector
} // namespace node
#endif // defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
#endif // SRC_INSPECTOR_AGENT_H_