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PanelProperty.cs
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120 lines (107 loc) · 4.04 KB
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// Copyright © 2017 Nick Kavunenko. All rights reserved.
// Contact me: nick@kavunenko.com
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using UnityEngine;
using TMPro;
using com.webjema.PanelsMonster.Elements;
namespace com.webjema.PanelsMonster
{
public enum PanelPropertyType
{
none,
text,
button
}
[System.Serializable]
public class PanelProperty
{
public PanelPropertyName propertyName;
public GameObject propertyObject;
[HideInInspector]
public PanelPropertyType propertyType;
[HideInInspector]
public System.Object propertyData;
public void ApplyData(System.Object data, PanelPropertyType propertyType)
{
Debug.Log(string.Format("[PanelProperty][ApplyData] Property Name '{0}', Property type is '{1}'", this.propertyName, propertyType));
this.propertyData = data;
if (propertyType == PanelPropertyType.none)
{
this.DisableElement();
} else if (propertyType == PanelPropertyType.text)
{
this.SetText((string)data);
} else if (propertyType == PanelPropertyType.button)
{
this.SetButton((string)data);
} else
{
#if PANELS_DEBUG_ON
Debug.LogWarning(string.Format("[PanelProperty][ApplyData] Warning! Property '{0}' is not allowed yet", propertyType));
#endif
}
} // ApplyData
private void SetText(string data)
{
if (this.propertyObject == null)
{
#if PANELS_DEBUG_ON
Debug.LogError(string.Format("[PanelProperty][SetText] Error! PropertyObject is not linked for '{0}' '{1}'", this.propertyName, this.propertyType));
#endif
return;
}
TextMeshProUGUI textComponent = this.propertyObject.GetComponent<TextMeshProUGUI>();
if (textComponent == null)
{
#if PANELS_DEBUG_ON
Debug.LogError(string.Format("[PanelProperty][SetText] Error! PropertyObject '{0}' does not have TextMeshProUGUI component.", this.propertyObject.name));
#endif
return;
}
textComponent.text = data;
this.propertyObject.SetActive(true);
} // SetText
private void SetButton(string data)
{
if (this.propertyObject == null)
{
#if PANELS_DEBUG_ON
Debug.LogError(string.Format("[PanelProperty][SetButton] Error! PropertyObject is not linked for '{0}' '{1}'", this.propertyName, this.propertyType));
#endif
return;
}
ButtonWithText buttonComponent = this.propertyObject.GetComponent<ButtonWithText>();
if (buttonComponent == null)
{
#if PANELS_DEBUG_ON
Debug.LogError(string.Format("[PanelProperty][SetButton] Error! PropertyObject '{0}' does not have 'ButtonWithText' component.", this.propertyObject.name));
#endif
return;
}
buttonComponent.text.text = data;
this.propertyObject.SetActive(true);
} // SetButton
private void DisableElement()
{
if (this.propertyObject == null)
{
#if PANELS_DEBUG_ON
Debug.LogError(string.Format("[PanelProperty][DisableElement] Error! PropertyObject is not linked for '{0}' '{1}'", this.propertyName, this.propertyType));
#endif
return;
}
this.propertyObject.SetActive(false);
}
} // PanelProperty
}