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Copy file name to clipboardExpand all lines: test/web-platform-tests-expectations.js
+2-10Lines changed: 2 additions & 10 deletions
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@@ -170,10 +170,10 @@ module.exports = {
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'KeyframeEffectReadOnly is not defined',
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'Test finish() while pause-pending with negative playbackRate':
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'assert_equals: The start time of a pause-pending animation should be set after calling finish() expected (undefined) undefined but got (number) 100000',
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'assert_equals: The play state of a pause-pending animation should become "finished" after finish() is called expected "finished" but got "paused"',
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'Test finish() while pause-pending with positive playbackRate':
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'assert_approx_equals: The start time of a pause-pending animation should be set after calling finish() expected NaN +/- 0.0005 but got 0',
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'assert_equals: The play state of a pause-pending animation should become "finished" after finish() is called expected "finished" but got "paused"',
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'Test finish() while paused':
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'assert_equals: The play state of a paused animation should become "finished" after finish() is called expected "finished" but got "paused"',
@@ -226,11 +226,6 @@ module.exports = {
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'assert_throws: Expect InvalidStateError exception on calling pause() from idle with a negative playbackRate and infinite-duration animation function "function () {\n"use strict";\n animation.pause(); }" did not throw',
'play() throws when seeking an infinite-duration animation played in reverse':
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'assert_throws: Expected InvalidStateError exception on calling play() with a negative playbackRate and infinite-duration animation function "function () {\n"use strict";\n animation.play(); }" did not throw',
'Animation.playState is \'paused\' after cancelling an animation, seeking it makes it paused':
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'assert_equals: After seeking an idle animation, it is effectively paused expected "paused" but got "idle"',
@@ -254,9 +249,6 @@ module.exports = {
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'reverse() when playbackRate > 0 and currentTime < 0':
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'assert_equals: reverse() should start playing from the animation effect end if the playbackRate > 0 and the currentTime < 0 expected 100000 but got -200000',
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'reverse() when playbackRate > 0 and currentTime < 0 and the target effect end is positive infinity':
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'assert_throws: reverse() should throw InvalidStateError if the playbackRate > 0 and the currentTime < 0 and the target effect is positive infinity function "function () {\n"use strict";\n animation.reverse(); }" did not throw',
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'reverse() when playbackRate > 0 and currentTime > effect end':
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'assert_equals: reverse() should start playing from the animation effect end if the playbackRate > 0 and the currentTime > effect end expected 100000 but got 200000',
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