level
exp
HpMp class in the source code.
hp
mp
5 Attributes for a hero(unit).
Attribute class in the source code.
atk
def
dex
itl
mor
TBD
Let's see how the values are calculated based on stats described so far.
All damage follows below formulae, but the minimum value is fixed to 1.
In other words, the damage is max(1, CalculatedDamage).
- A : Attacker
- D : Defender
((A.atk * TerrainEffect) - (D.def * TerrainEffect)) / 3 + A.lv + 25
((A.itl - D.itl) / 3 + A.lv + 25) * PowerOfMagic
A.dex >= D.dex * 2
100
A.dex >= D.dex
min(100, (A.dex - D.dex) * 10 / D.dex + 90)
A.dex >= D.dex / 2
D.dex' = D.dex / 2
(A.dex - D.dex') * 30 / D.dex'+ 60
A.dex < D.dex / 2
D.dex'' = D.dex / 3
max(A.dex - D.dex'', 0) * 30 / D.dex'' + 30
A.mor >= D.mor * 3
100
A.mor >= D.mor * 2
D.mor' = D.mor / 2
(A.mor - D.mor') * 80 / D.mor + 20
D.mor * 2 > A.mor >= D.mor
(A.mor - D.mor) * 18 / D.mor + 2
. A.mor < D.mor
1
Same as Critical Attack Chance's but replace mor with dex.