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Main.cpp
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#include <glad/glad.h>
#include <GLFW/glfw3.h>
#include "WindowManager.h"
#include "Callbacks.h"
#include "ShaderManager.h"
#include "OpenGLUtils.h"
#include "Drawing.h"
#include "GuiManager.h"
#include "DrawingUtils.h"
#include <iostream>
#include <vector>
extern bool darkMode;
extern ImVec4 clear_color;
extern ImVec4 selected_color;
extern float brushSize;
extern int brushSizeDisplay;
// Window Screen
void framebuffer_size_callback(GLFWwindow* window, int width, int height) {
glViewport(0, 0, width, height);
}
// Main function
int main() {
GLFWwindow* window = WindowManager::createWindow(720, 720, "Wacky Drawing Software");
WindowManager::setupCallbacks(window);
setWindowIcon(window, "C:/Users/woule/Documents/c++/DrawingSoftware/Images/brushImage.jpg");
glfwSwapInterval(0);
GuiManager::Init(window);
GLuint shaderProgram = createShaderProgram("vertex_shader.vert", "fragment_shader.frag");
glUseProgram(shaderProgram);
GLuint VAO, VBO;
initializeBuffers(VAO, VBO);
const int sides = 60;
std::vector<std::vector<float>> circles;
// Main loop
while (!glfwWindowShouldClose(window)) {
glfwPollEvents();
glClearColor(clear_color.x, clear_color.y, clear_color.z, clear_color.w);
glClear(GL_COLOR_BUFFER_BIT);
GuiManager::NewFrame();
GuiManager::CreateUI(circles);
static double prevXpos, prevYpos;
handleCursorMovement(window, prevXpos, prevYpos, circles, VBO, VAO, brushSize, sides);
int brushColorLocation = glGetUniformLocation(shaderProgram, "u_BrushColor");
glUniform4f(brushColorLocation, selected_color.x, selected_color.y, selected_color.z, selected_color.w);
for (const auto& circle : circles) {
updateVertexBuffer(VBO, circle);
drawCircle(VAO, VBO, circle, GL_TRIANGLE_FAN);
}
GuiManager::Render();
glfwSwapBuffers(window);
}
GuiManager::Shutdown();
glDeleteBuffers(1, &VBO);
glDeleteVertexArrays(1, &VAO);
glfwDestroyWindow(window);
glfwTerminate();
return 0;
}