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// Currencies in item piles is a versatile system that can accept actor attributes (a number field on the actor's sheet) or items (actual items in their inventory)
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// In the case of attributes, the path is relative to the "actor.system"
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// In the case of items, it is recommended you export the item with `.toObject()` and strip out any module data
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"CURRENCIES": [
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{
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type: "item",
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name: "OSE.items.gp.long",
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img: "systems/ose/assets/gold.png",
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abbreviation: "{#}GP",
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data: {
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item: {
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"name": "Cold Coins",
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"type": "item",
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"img": "systems/ose/assets/gold.png",
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"system": {
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"quantity": {"value": 1,"max": null},
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"weight": 0.1,
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"cost": 1,
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"treasure": true,
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}
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}
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}
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},
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primary: true,
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exchangeRate: 1
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}];
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// Still allows people to customize their own currencies
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